10th Frame cover art

Available now

10th Frame

Ten-pin bowling simulation with up to eight players, tournament play, and precision spin control.

Genres
Sport, Sports
Platforms
Amstrad CPC, Atari ST, Atari ST/STE, Commodore 64, Commodore C64/128/MAX, DOS, MS-DOS, MSX, ZX Spectrum
Studio
Access Software, Access Software, Inc., Bruce Carver, Paragon Programming, U.S. Gold Ltd., US Gold Ltd
Release
December 31, 1985

About this game

10th Frame is a ten-pin bowling simulation for up to eight players. Games can be played as open bowling or in a tournament, with play continuing through ten frames and any bonus balls.

Gameplay

Players choose from three difficulty levels: Kids, where the ball travels straight, Amateur, and Professional. Before each delivery, the player can adjust their position on the lane and aim with a target cursor.

A power meter determines shot speed based on how long the fire button is held. Timing within the meter controls errors and the amount of hook or spin, ranging from a straight shot to a full hook. The current player's scorecard is displayed above the lane.

Platforms

  • Amstrad CPC
  • Atari ST and Atari ST/STE
  • Commodore 64 and C64/128/MAX
  • DOS and MS-DOS
  • MSX
  • ZX Spectrum