Blandia

  • Genres: Fighting, Arcade
  • Platforms: Arcade
  • Studios: Allumer, Ltd.
  • Release Date: 09/30/1992

A weapon-based fighting game that got lost in the shadows

Once upon a time in the 90s, when arcades ruled the gaming world, there was a little-known game called Blandia. Developed and published by Allumer, this one-on-one, weapon-based fighting game was the sequel to the 1986 hit, Gladiator. But sadly, Blandia never really got the recognition it deserved, getting overshadowed by other games in the genre.

Blandia's concept was simple: select one of the various characters, each wielding a unique weapon, and battle against opponents in intense fights. The gameplay was heavily inspired by Capcom's Street Fighter II, giving players a similar experience of executing special moves, combos, and strikes. However, Blandia's charm and charisma faded away in the face of a fierce competitor that emerged on the scene: Samurai Shodown by SNK.

While Blandia might not have reached the heights of popularity, it still had a quirky and amusing charm of its own. The characters, for instance, were a mix of traditional fighters, mythical creatures, and even a few oddballs thrown into the mix. Imagine battling it out with a samurai, a princess, a monk, or even a giant mushroom! The variety of characters added a touch of whimsy to the game, making it an amusing experience.

But it wasn't just the characters that brought a smile to players' faces. Blandia's weapons were laughably over-the-top. Forget about elegant swords or deadly axes; this game had weapons like a giant fish, an umbrella, and even a kitchen ladle! These unconventional choices paved the way for some hilariously absurd battles, where you could be smacked by a fish or whacked with an oversized umbrella.

Amidst the frenzy of intense fighting, Blandia also introduced interactive environments. These interactive elements added an extra layer of strategy to the fights. Imagine being able to swing from chandeliers, break through walls, or even use objects in the background as weapons. This dynamic element made each battle feel unique and unpredictable, keeping players on their toes and entertained.

Although Blandia might have lacked the graphical prowess of its counterparts, it made up for it with its wacky and entertaining gameplay. The visuals were vibrant and colorful, creating a whimsical world for players to immerse themselves in. The sound effects, too, were silly and comical, adding to the game's overall lighthearted tone.

Sadly, Blandia couldn't quite compete with its more established competition. Samurai Shodown, with its refined gameplay and fantastic swordplay, became the weapon-based fighting game of choice for many players. Blandia, on the other hand, remained a hidden gem in the gaming world, loved by a small number of devoted fans but largely forgotten by the masses.

Decades later, Blandia lives on as a reminder of the vibrant and diverse gaming landscape of the 90s. It may not have reached the same level of fame as Street Fighter II or Samurai Shodown, but its distinct sense of humor and unique gameplay have left a lasting impression on those who had the chance to experience it.

So, next time you're reminiscing about the golden age of fighting games, take a moment to appreciate the unsung hero that was Blandia. Its silly weapons, whimsical characters, and hilarious battles deserve a special place in gaming history, even if they got lost in the shadows of their more successful counterparts.

In conclusion, Blandia may not have achieved the same level of recognition as its competitors, but it still holds a special place in the hearts of those who played it. With its quirky characters, ludicrous weapons, and entertaining gameplay, Blandia offered a unique experience that shouldn't be forgotten in the annals of gaming history. So, dust off your arcade skills, grab an oversized umbrella, and give Blandia a whirl. Who knows, you might just find yourself falling in love with this forgotten gem.