Earthlock: Festival of Magic
Linux · Mac
Game dossier
Available now
A mystical action RPG journey through troubled Book Worlds.
The briefing
Esper Dream 2: Aratanaru Tatakai follows Mamoru, a book-loving boy with ESP, on a journey through the Book Worlds. With help from a magical fairy and other allies, he must obtain five special rings and save these troubled realms.
The adventure spans four areas, including the world from the original Esper Dream. Battles begin when Mamoru encounters pairs of moving footprints, and he can now flee from difficult fights or use Teleport in enclosed battlefields. Outside combat, Teleport returns him to the base town for that world.
Mamoru can bring one CPU-controlled companion in each world, use their assistance and clues, and carry healing items. The game ends when his HP reaches zero or when the Book Worlds have been saved.