Get Dexter 2 cover art

Game dossier

Get Dexter 2

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An isometric action-adventure sequel featuring exploration, puzzles, trading, and hazardous encounters on the planet Kef.

The briefing

About this game

In Get Dexter 2, android Dexter and his sidekick Scooter travel to the planet Kef to help the Swapi race. A new religious cult among the neighboring Stiffiens threatens the Swapis, but Dexter must first earn their trust by completing three tasks.

The three tasks can be tackled in any order. Once they are all complete, Dexter can enter the Antines building and investigate the secret behind the cult. The game combines exploration across dozens of rooms with puzzle solving, character interactions, and item-based challenges.

Dexter can collect, use, and move objects, while friendly Swapis can be spoken to and traded with. Stiffiens and animals are hostile and may be avoided, lured into traps, or defeated with dynamite or a laser gun. Contact with enemies drains Dexter’s battery, which can be restored by connecting to the mains.

Scooter provides additional assistance: Dexter can call him and point to an object for Scooter to retrieve.

Game Details

  • Release: 1988
  • Platforms: Amstrad CPC, Atari ST/STE
  • Genres: Action, Adventure, Puzzle
  • Developer: ERE Informatique
  • Publisher: Ere Informatique