Jock and the Time Rings cover art

Game dossier

Jock and the Time Rings

Available now

Action game of time-zone exploration and ring collection

The briefing

About this game

In Jock and the Time Rings, Jock must collect 32 time rings from each of three time zones to return to his time in 2112 AD.

The rings are protected by guardians and become unstable when Jock approaches them. Taking too long to collect one causes its radiation to become deadly. Jock's speed booster can help, but excessive use drains the power supply and puts his life at risk. Power is restored at the beginning of each zone.

Points are awarded for collected rings according to their color and for remaining power at the end of each zone. Jock earns an extra life for every five rings collected, up to a maximum of nine lives. Completing a zone provides a code word that grants immediate access to the next area from the start of the game.

Game Information

  • Release date: December 31, 1984
  • Platform: Sinclair ZX Spectrum
  • Genre: Action
  • Developer: Tim Oldham
  • Publisher: Atlantis Software Ltd.