Jr. Pac-Man cover art

Game dossier

Jr. Pac-Man

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A scrolling maze chase with bouncing bonuses and power pellets

The briefing

About this game

Jr. Pac-Man follows Jr. through larger mazes that scroll to keep the action in view. Clear every dot while avoiding four pursuing ghosts, and collect power pellets to turn the ghosts blue and temporarily make them vulnerable.

Bouncing bonus items—including tricycles, kites, drums, balloons, trains, and root beers—appear as the levels progress. When they touch dots, those dots become larger and worth 50 points instead of 10. One enlarged dot in each situation also slows Jr. Pac-Man considerably, making ghost avoidance more difficult.

Game Details

  • Release: December 31, 1982
  • Genres: Action, Arcade, Maze / Collect, Platform, Puzzle, Strategy
  • Developers: Atari, Beam Software, Konami
  • Publishers: Atari, Bally Midway, Thunder Mountain

Platforms

Arcade, Atari 800, Atari 2600, Atari 5200, Commodore C64/128/MAX, DOS, Final Burn Alpha Neo, HB MAME, MS-DOS, and All Killer No Filler.