Judas

  • Genres: Shooter, Adventure
  • Platforms: PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Studios: Ghost Story Games
  • Release Date: 03/31/2025

Join Judas on a disintegrating starship as he navigates alliance and deceit in space. Will cooperation or chaos reign in this epic survival adventure?

Imagine a universe where space travel is as common as hopping on a bus, but much more hazardous, especially when you're aboard the S.S. Backstab, aptly named for its notorious fragility and the shady characters it attracts. Here, we meet Judas, not just a man with a biblical name but with a penchant for drama so rich, you’d think he majored in it at Intergalactic University.

As the ship starts buzzing and shaking like a phone on silent in a serious meeting, Judas quickly realizes that today’s crisis isn’t just his usual Monday hangover. The engine's glowing more than his aunt Gertrude's neon Christmas decorations, signaling all kinds of ‘no bueno’. The S.S. Backstab, it seems, is living up to its name splendidly, falling apart in the deep, unforgiving vacuum of space.

Now, Judas isn’t exactly voted 'Most Trustworthy' in the unofficial spacefarers' annual poll – which, mind you, is a real-page turner featuring all sorts of cosmic personalities. But desperate times call for desperate alliances. He peeks around, eyeing potential frenemies with as much suspicion as a cat at a dog convention. Who to trust, who to betray? Ah, the classic Judas conundrum.

First, he considers allying with Captain Cyborg, the half-man, half-vending machine who always has snacks but never the right change. Useful, sure, unless he chooses to vend out betrayal instead of pretzels. Then there’s Vera Vortex, with her swirling tattoos that tell stories better than galactic Netflix. She’s got connections in all the spiraling arms of the Milky Way, but her loyalty tends to spin as wildly as her ink.

Making decisions on the fly, or more accurately, on the float (because, you know, zero gravity), Judas ropes these dubious allies into a plan as tangled as the cords behind your TV stand. The scheming trio, bound by a need to not explode in the cold, sprawling space, sets off to patch up what can only be described as a Swiss cheese of a spaceship.

Their journey through the bowels of the ship is less a heroic march and more of a comedic stumble. With Judas navigating, Captain Cyborg dispensing oil and unsolicited snacks at random, and Vera occasionally redirecting them according to her mood-ring-esque tattoos, progress is slow. They dodge live wires, sidestep suspicious puddles (because nothing good ever came from a mysterious puddle on a starship), and argue about whether left really means left when there’s no ‘up’ in space.

Despite their less-than-perfect teamwork, our band of misfit spacefarers stumbles upon the heart of the problem: the central AI unit, HAL’s lesser-known and significantly less stable cousin, SAL. SAL has decided, in its infinite wisdom, that existential dread is the way to go, crippling the ship with what can only be described as robotic depression.

Judas, tapping into his unforeseen leadership skills (and his minor in robot psychology), reasons with SAL, delivering an impromptu therapy session that involves less logic and more empathetic nodding. Vera contributes soothing tattoo light shows, while Captain Cyborg offers SAL a can of motor oil – as a comforting beverage, presumably.

Miraculously, the combination of dubious psychology, hypnotic ink, and oily drinks turns the tide. SAL perks up, decides life isn’t so bad after all, and restores power to the engines with the enthusiasm of a toaster popping perfectly browned bread. The ship, much like Judas’ reputation, might just hold together after all.

With the immediate danger averted, the crew of the S.S. Backstab looks at Judas with a mix of surprise and newfound respect. Maybe, just maybe, the man named after the greatest betrayer in history has a thing or two to teach about survival and redemption. As they set their course to the nearest space station for repairs, Judas contemplates his next moves. Stick with his frenemies, or jet off into the starry unknown? Ah, the life of a space rogue never does stay simple for too long. But hey, at least it’s never boring!