Virtua Fighter 3

  • Genres: Fighting, Arcade
  • Platforms: Arcade
  • Studios: Sega AM2, Sega
  • Release Date: 07/25/1996

Two new characters join the Virtua Fighter lineup, bringing fresh techniques and sizable challenges to the arcade-favorite, threequel brawler.

If you thought your digital dojo mastery was complete, think again! Virtua Fighter 3 has drop-kicked its way into the gaming world, and let me tell you, it's got a couple of new contenders in the ring who are about to jazz up the joint with their martial artistry. Let's break it down!

Everyone's favorite pixel-powered pugilist parade, the Virtua Fighter series, has decided that two heads are better than one for its latest sequel—literally. First up, we've got the nimble ninja-ness of Aoi Umenokoji, who—to nobody's surprise—is another childhood friend of Akira. Because apparently, everyone in this series knows each other from the sandbox. Small world, big fists, am I right?

Aoi's got the moves like Jagger, if Jagger were able to throw you across the room using only his pinky and a swift hip twist. She's all about that Aiki-jujutsu, which for anyone who doesn't speak Martial Arts, is pretty much like dancing with your enemy until they politely submit to being thrown on the floor. It's all grace and elegance until someone ends up in a wrist lock, which in Aoi’s case, is always.

Then there's Taka-Arashi. Yes, his name does sound like what you'd scream when you're about to land a particularly epic cannonball into the pool. But hold your splash—Taka's no joke. He’s the series' very own sumo wrestler, which is basically saying he's got more presence in the arena than my aunt Judith at a Black Friday sale. To give you context, Taka’s silhouette was used as the "before" picture in every fighting game character weight loss commercial.

Now, I hear you asking, "If Taka's so great, why'd he go AWOL after his debut?" Well, prepare for some behind-the-scenes tea. Virtua Fighter's current producer, Hiroshi Kataoka, spilled the beans on why Taka played hooky post-Virtua Fighter 3. Kataoka confessed that making clothes big enough for Taka was a challenge—guy could have his own zip code. Plus, coding a character that could double as a small moon meant that everyone else's physics went a bit whacky. Imagine trying to uppercut a guy who's got his own gravitational pull!

So, Taka took a little sabbatical from the series, probably went to find himself, or at least find a place that sold XXL sumo belts. But don't worry—he eventually makes his grand, earth-shaking return in Virtua Fighter 5 R, once the developers figured out how to fit him through the virtual door without the game engine having a hiccup.

With the addition of these two new dynamos to the roster, Virtua Fighter 3 sure did stir the pot of combat soup. It was no longer a simple ‘punch-kick-block’ arcade affair. It was now 'watch-that-graceful-Aiki-twirl’ and ‘try-not-to-get-sat-on-by-the-human-boulder’. Truly, an upgrade on the fighting game menu.

Adding these two unique fighters to the lineup wasn't just about giving gamers something shiny and new to button-mash over, it was also about diversity in fighting styles, something Virtua Fighter has always been known for. Smart move, really because it prevents the game from getting as stale as week-old bread—and nobody likes stale bread, especially not in their video games.

The incorporation of Aoi and Taka also forced players to adapt their strats. You couldn't just come in with the same old one-two-you're-through combo and expect to take down a sumo wrestler the same size as a vending machine, or finesse your way around Aoi, who's basically a human whirlwind with impeccable balance.

While Virtua Fighter 3 may have been the belle of the arcade ball back in the day, it's fighters like Aoi and Taka who keep the legend alive in the hearts of nostalgic gamers. They brought novelty, challenge, and a sense of personality to a tournament that would've otherwise been just another battle of the blocky biceps. Each punch, kick, and flying sumo had gamers lined up, quarters at the ready, to duke it out with the two newbies who'd managed to fight their way into the Virtua Fighter family album.

So there you have it, the tale of Aoi and Taka. They may have come from humble origins—a digitized dojo dream—but they left their mark in a crater-sized impact. Now go forth, combat connoisseurs, and remember: every fighter has a story, especially the ones that make you say, "Wait, sumo what now?"