Wiz 'n' Liz

  • Genres: Platform
  • Platforms: Amiga, Sega Mega Drive/Genesis
  • Studios: Psygnosis, Raising Hell
  • Release Date: 11/14/1993

Wiz and Liz brew a wonky potion sending wabbits all over Pum, sparking a hilarious quest to rescue their furry friends before it's too late.

Imagine if the world's most chaotic cooking show and a high-stakes game of Scrabble had a baby. Now plop that baby onto a wacky planet called Pum, sprinkle in some magic-gone-wrong, and let it simmer until the laughter begins. Such is the stew from which Wiz, Liz, and their unruly wabbits were born.

Ah, Wiz and Liz, a couple of magicians who probably should have paid more attention in Potion Preparation 101. Their domestic life is a mix of concocting spells and caring for creatures that are too cute for their own good – the wabbits. These aren't just any ordinary rabbit-like beings; think of them as fluffy agents of chaos with a pension for magical mishaps.

On one fateful day, Wiz and Liz decide to whip up something special, and by 'special,' we mean disastrously comedic. A pinch too much of this, a dash too little of that, and wham! The wabbits are hurled to the furthest reaches of Pum, probably leaving tiny, bemused thuds as they land. With their furry charges scattered like Easter eggs in a tornado, Wiz and Liz slip into their magical galoshes and set off on a saving spree.

The game is what happens when a platformer eats too much sugar – it's fast, frantic, and full of "Oh no, oh no, we're running out of time" energy. Each stage is a delightful cluster of color and chaos where either Wiz or Liz sprint, jump, and spell their way to victory. These two have an affinity for the alphabet because every wabbit wrangled drops a letter, and these letters aren't just for show – they're your ticket to success.

At the top of the screen sits a magical word, a sort of incantation, begging to be spelled out in the mayhem. Wiz and Liz dart around, gathering their letter-spouting wizzardry escapees, each capture adding to the lexical pool. Once the word of power is formed, the wabbits, grateful for being found, spontaneously produce fruit, stars, and clocks. It’s as if Mary Poppins ran a petting zoo – practically perfect and perpetually productive!

And then there's the rush for the glowing orange orb. This orb is like a caffeine shot for your dwindling timer when it pops up in that nail-biting last ten seconds. Grab it, and bam, you get thirty bonus seconds! It's almost like the universe's way of saying, "Sorry for the disaster, here's a few more ticks on the clock. Try not to make wabbits rain from the sky next time, yeah?"

The pursuit of wayward wabbits through the atmospheric antics of Pum isn't just a mission; it's a humor-laden hop against time. Wiz and Liz zigzag through this interstellar obstacle course with the grace of clowns on roller skates – it's nothing short of a spectacle. With every close call, every just-in-time spell, and every collective sigh of relief as a wabbit is saved, players are treated to a thoroughly entertaining escapade that combines the fun of frenetic game mechanics with the joy of saving these lovably peculiar pets.

This isn't merely a game; it's a magical marathon of mirth and slightly mismanaged magic. Whether you're in it for the giggles, the gameplay, or the slightly guilty pleasure of watching two magicians run ragged by rabbits, Wiz and Liz's escapade on Pum delivers in spades... or should we say, in wabbits?

So step right up to the action platformer that proves sometimes the best adventures start with the worst of spells. And as for Wiz and Liz, they've learned a valuable lesson in potion-making: next time, maybe enlist the wabbits as taste testers before going full alchemist. After all, you never know – they might just have a knack for knowing which potions pack less of a, well, rabbit-punch to the fabric of reality.