Indie developer plans to release 'Breath Of Thunder' on retro platforms including Atari Jaguar and Virtual Boy, emanating the nostalgia of classic RPGs from past decades.


New JRPG 'Breath Of Thunder' Targets Retro Console Release

In the realm of video games, the influence of the JRPG genre cannot be understated, with iconic titles such as 'Final Fantasy' and 'Secret of Mana' leaving an indelible legacy. Seeking to tap into that rich vein of nostalgia, an Australian indie developer is making strides with a new Kickstarter campaign designed to bring a fresh take on the timeless genre to both modern and vintage gaming systems.

The developer in question is Jerrel Dulay of Sungrand, known for his relentless work on the Silver Falls series. His latest venture, a JRPG by the name of 'Breath Of Thunder,' seeks financial backing to pioneer a project that promises to marry the allure of vintage gaming with the reach of modern technology. The goal of 'Breath Of Thunder' is to capture the essence of the genre’s golden age by shunning modern game complexities for a purer, traditional experience.

As laid out in the campaign, the initial release platforms will span current favorites such as the Nintendo Switch and PC via Steam, to less conventional choices like Atari VCS, Playdate, and the PlayStation Vita. However, this is merely the starting point of an audacious plan to court retro enthusiasts by potentially extending the availability to legacy systems.

Pending the financial success of their funding goals, the campaign envisions releases on platforms as diverse as PSP, Game Boy Color, Dreamcast, PS1, Atari Jaguar, Saturn, and — most surprisingly — the Virtual Boy. Each of these stretch goals comes with increasingly ambitious funding requirements, throwing into question the feasibility of hitting such targets. In the absence of physical production costs, these goals are centered purely on development time and resources.

The chosen vehicle for this cross-temporal journey is the RPG Maker 2003 engine, a tool synonymous with the creation of JRPGs by indie developers and hobbyists alike. Dulay's commitment to accessibility is underscored by his promise to release the complete open-source code of the project free of charge. This benevolent gesture allows enthusiasts to modify, customize, and essentially remaster 'Breath Of Thunder' to their liking, a boon for a gaming community that thrives on tinkering and transformation.

Not only is the game designed to run on a plethora of modern devices through the use of the EasyRPG app, but Sungrand also possesses the in-house capability to manufacture physical cartridges for GameBoy, GameBoy Color, and GameBoy Advance. This opens the door for on-demand physical copies for certain platforms, catering to collectors and purists who yearn for the tangible connection of an era gone by.

At the core of 'Breath Of Thunder' lies a staunch dedication to the classic JRPG template: A straightforward yet gripping narrative, strategic turn-based combat, and a world teeming with inviting lore set to a soundtrack that resonates with the heartstrings of nostalgia. The aim is not to reinvent the wheel, but rather to provide a sanctuary where the time-honored tropes of the JRPG can thrive unencumbered.

Sungrand's 'Breath Of Thunder' carries the burden of expectation; it must do justice to its proclaimed influences while navigating the logistical labyrinth of multi-platform development. Yet, the developer's confidence in their product seems unwavering.

This project represents more than just another game release. It's a homage to a beloved era, a tribute to the classics that sculpted the video game landscape. 'Breath Of Thunder' extends an invitation to gamers of all eras to relive, rediscover, and reinvest in a genre that, much like the thunderous elements it evokes, has the power to stir excitement and awaken memories deep within the hearts of its audience.

Whether 'Breath Of Thunder' will achieve its vision relies heavily on the support of the gaming community and nostalgia enthusiasts alike. Continually inspired by JRPG giants of the past, Dulay’s project affirms that, within the ever-evolving world of gaming, there is always a cherished place for the classics that defined the genre.

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Adam Devine

Hey, it's Adam Devine here! When I'm not out and about, you can bet I'm either casting a line, hoping for the biggest catch, or lounging at home, delivering some epic fatalities in Mortal Kombat. Life's all about the thrill of the catch and the perfect combo move. Whether I'm battling fish or virtual foes, it's all in a day's fun for me. Let's get reel and play on!

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