RoboCop: Rogue City takes its players on a gritty journey through the mean streets of Old Detroit. Positioned as a sequel to the events described in RoboCop 2, players don the intimidating titanium suit of the well-known Alex Murphy, also referred to as the OCP Crime Prevention Unit 001 or RoboCop. The game continues the narrative following Alex Murphy - the good cop and family man - who is brutally gunned down and eventually transformed into a crime-fighting cyborg.
The game’s setting is complete with quests and side quests, allowing players to interact with the citizens of Old Detroit while collecting experience points (XP). This experience can lead to advancements in RoboCop’s skill progression system and impacts the game's endings based on player activity and engagement levels. The main campaign has a linear progression, occasionally broken by numerous side-quest opportunities.
The story woven in Rogue City extends a fairly uncomplicated plotline. It is independent enough to establish a distinct identity for itself while operating as a precursor to RoboCop 3. Players find themselves exploring a web of stories surrounding corruption, gang wars, and public reaction to a questionable RoboCop amidst a dystopian near-future.
The game’s visual appeal is quite impressive, especially concerning the principal characters. The interface and environments can be lacking in detail, mainly because of limited resources reflected in a specific "AA" feel to the game. Yet, it successfully sets an atmospheric scene with the UI and HUD supporting this analogue future aesthetic.
RoboCop: Rogue City allows players to engage in combat, with RoboCop’s signature weapon, the Auto-9, stealing the spotlight with its upgrade capabilities. The arsenal also includes rifles, shotguns, assault rifles, offering unlimited ammo, and encouraging players to change their loadout as required.
The developer, Teyon, has managed to pleasantly balance RoboCop’s sturdy and weighty feel in action without making it feel cumbersome. Using flashbang shockwaves and augmented reflexes, players are given an unapologetic power fantasy that is truly satisfying. The script writing reaffirms the authentic RoboCop feel in the game - satirical and charming, even when bordering on being cheesy.
Unfortunately, elements of the game may become repetitive, particularly the restricted variety of enemies and repetitive combat jargon. However, a meaningful element is built into the gameplay – dialogue choices allowing for some level of roleplaying depending on your approach to law enforcement.
To summarize, RoboCop: Rogue City is a decent shooter game, mainly targeting the fan base of the original franchise. The game captures the essence of the RoboCop universe with passion, but its standard gameplay might become monotonous for some. Rogue City, however, proves to be a magnificent replica of the original RoboCop universe, fulfilling the cravings of fans who wish to don the iconic RoboCop suit and patrol the streets of Detroit.
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