Witchwood, once Team17's answer to Zelda, faded into obscurity after its cancellation. Former developers from Synergy Software share the untold story of the game's development and ultimate demise.


Team17's Forgotten Zelda Rival: The Story of Witchwood

In the early '90s, amidst the backdrop of a flourishing video game industry, a highly ambitious project was taking shape. Witchwood, a game positioned to rival The Legend of Zelda, was being developed by a lesser-known company, Synergy Software, under the publishing umbrella of Team17. The game promised an inspired, British take on the well-loved RPG formula and garnered much excitement within the gaming community. Yet this promising project was destined never to be released, leaving many questions unanswered until recent revelations provided a deeper understanding.

Witchwood's tale began in 1994 when Team17 unveiled plans for an RPG that would follow a young protagonist in a battle against an evil witch. The game was featured in several gaming magazines and sparked a buzz amongst fans, eagerly anticipating what Team17's interpretation of the RPG genre would entail. Development was set for PC with plans for potentially porting to Amiga, Playstation 1, Sega Saturn, and Atari Jaguar.

However, only after a couple of years into its development, Witchwood was abruptly abandoned without explanation. For years, the only remnants of its existence were found in old articles and stray screenshots, until, in the 2010s, fragments of the game began surfacing online, including a VHS trailer and a playable tech demo, slowly piecing together the Witchwood that never was.

Contrary to popular belief at the time, that Team17 was the sole developer, Synergy Software, based in Fleet, Hampshire, was the lead developer. The company was created in 1991 to continue the work of a team left unemployed following the closure of developer Interceptor Micros. Initially taking on lower-budget titles, Synergy yearned for a grander project, leading them to conceptualize Witchwood.

Inspired by the affection the team had for The Legend of Zelda: A Link to the Past, they set out to create a similar game that would surpass the limitations of existing RPGs. Witchwood was to be a game free from monotonous non-player character (NPC) dialogue and artificial intelligence that couldn't navigate the environment. They sought to elevate the player's experience with thoughtful game design, creating a living world that responded and changed based on the player's actions.

The game's story entwined with British folklore. Witchwood's heroine, transformed into a tree as punishment for her transgressions, cast a curse over the land, distorting the natural world and raising the undead. Pip, the courageous hero of our tale, tasked with taming this sinister enchantment, ventures into mutated terrains to confront the witch's minions and discover the truth behind her vindictive wrath.

Despite the enthusiasm and talent behind the project, development faced numerous challenges, including feature creep and sporadic planning. Team17 grew concerned with the pace of development, prompting them to bring Synergy into their offices in hopes of mitigating delays. Despite additional resources, progress remained slow.

Complicating matters further, the enormous success of Worms shifted Team17's focus away from Witchwood, a game increasingly looking like an unattainable dream. The practicality of continuing work on an unfinished RPG against the backdrop of Worms' skyrocketing success came into question. Ultimately, the decision was made to cancel Witchwood.

Though heartbreaking to fans and staff alike, there was an understanding of the myriad of difficulties and the business rationale behind the project's cancellation. Synergy's staff dispersed to various corners of the gaming industry, each carrying with them the memories of what might have been a landmark title in the RPG genre.

Despite its cancellation, Witchwood's legacy endures in the trove of media and playable demos that have surfaced online, giving gamers a glimpse into a vision yet to bloom fully. For enthusiasts and historians alike, Witchwood serves as both a lesson and an inspiration—a testament to the creative ambitions and harsh realities of the gaming industry.

Today, thanks to dedicated individuals and archival efforts, elements of Witchwood live on, accessible to anyone wishing to explore a lost chapter in RPG history—a chapter filled with innovation, folklore, and an unfulfilled promise of rivaling one of gaming's most recognizable and beloved franchises.

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Darryl Polo

Hey there! I'm Darryl Polo, and I've been deep in the web design and blogging game for over 20 years. It's been a wild journey, evolving with the digital age, crafting websites, and sharing stories online. But hey, when I'm not behind the screen, you'll likely spot me rocking my all-time favorite kicks, the Air Jordan 4s. And after a day of design? Nothing beats unwinding with some Call of Duty action or diving into platformer games. It's all about balance, right? Pixels by day, platforms by night!

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