Airline cover art

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Airline

An airline management strategy game focused on growing L-AIR’s assets through careful business decisions.

Genres
Construction and Management Simulation, Strategy, Turn-based strategy (TBS)
Platforms
Atari 8-bit, BBC Microcomputer System, Commodore C64/128/MAX, Sinclair ZX Spectrum, TRS-80, TRS-80 Color Computer
Studio
Adventure International, CCS
Release
December 31, 1981

About this game

Airline is an economic strategy game in which you serve as chairman of L-AIR, an air company beginning with £3 million. Over a seven-year period, your goal is to increase the company’s net assets to £30 million.

You can charter, buy, and sell aircraft while managing staffing, maintenance, and insurance. The business is affected by realistic expenses such as fuel, aircraft costs, and tax demands, along with disruptive events including hijackings, air crashes, and sabotage.

The presentation is intentionally simplified, relying almost entirely on tables and text to convey the company’s operations.

Key Features

  • Economic airline management and turn-based strategy
  • Seven-year financial objective
  • Aircraft chartering, purchasing, and sales
  • Staffing, maintenance, and insurance management
  • Realistic costs and unexpected in-game situations
  • Table- and text-based presentation