Cyber Knight II: Chikyuu Teikoku no Yabou cover art

Game dossier

Cyber Knight II: Chikyuu Teikoku no Yabou

Available now

A science-fiction role-playing adventure of resistance, exploration, and mech combat.

The briefing

About this game

Cyber Knight II: Chikyuu Teikoku no Yabou follows the crew of the Swordfish after their return to Earth in the 24th century. With the Earth Federation under the control of General Forrest, the crew escapes imprisonment and joins a resistance movement opposing the Federation’s campaign against independent systems.

Traveling aboard the new Galvodirge, players explore the galaxy, scan planets, speak with inhabitants, and complete quests to uncover the means of stopping Earth’s assault. The game combines several perspectives: top-down planetary movement, side-view combat, and a first-person menu system aboard the starship.

Planets can be explored on foot or with combat modules, with certain areas requiring mechs while towns prohibit their use. Defeated enemies may leave behind NeoParts, which can be analyzed in the Swordfish’s laboratory to improve module statistics and unlock new weapons. There is no currency or conventional item-purchasing system.

Game Features

  • Science-fiction role-playing adventure set across multiple planets and human civilizations
  • Top-down exploration, side-view combat, and first-person starship menus
  • Planetary travel and scanning aboard the Galvodirge
  • On-foot exploration and mech-based combat modules
  • Quest-driven progression and conversations with townspeople
  • NeoParts analysis for module upgrades and new weapons