Feda: The Emblem of Justice cover art

Game dossier

Feda: The Emblem of Justice

Available now

A tactical fantasy RPG about rebellion, loyalty, and moral choices

The briefing

About this game

FEDA: The Emblem of Justice is a fantasy strategy RPG released in 1994 for the Super Famicom and Super Nintendo Entertainment System. A soldier deserts the Empire after witnessing the massacre of innocent villagers, escaping execution with help from two former comrades. As the group flees across the countryside, they join other rebels and uncover the Empire’s hidden schemes.

Combat uses turn-based tactical battles, with the player commanding a party of preset characters. Units can move, defend, attack, or use items, while weapon and magic ranges vary by character and ability. Crossbow users can attack from a distance, sword and knife users generally need to stand next to their targets, and healing magic can restore several allies at once.

Characters have individual health, magic, attack, defense, and other statistics. They earn experience from defeating enemies, casting spells, and completing battles, with skills improving after passing 100 points. Between battles, the party travels across a map, camps to save and adjust system settings, and explores settlements such as temples, villages, and towns.

Moral decisions become important in later encounters, including choices involving mutated humans. Each battle contributes to a dark or light emblem alignment, which can influence whether certain party members remain with the group.

Key Features

  • Turn-based tactical battles with varied movement, weapon, and magic ranges
  • Preset party members with distinct skills and individual statistics
  • Character growth through combat experience and skill development
  • Overworld travel, camping, and exploration of towns, villages, and temples
  • Moral choices that shape the party’s dark or light alignment