Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness cover art

Game dossier

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

Available now

A Famicom board game and RPG hybrid of quests, exploration, and turn-based battles

The briefing

About this game

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness combines tabletop-style board game movement with role-playing progression and turn-based combat. Released for the Family Computer and Nintendo Famicom on August 9, 1991, it was developed and published by ASK Kodansha.

One to four players explore the realm of Yukiria by rolling dice and traveling through towns, forests, and other areas. Along the way, players take on quests, find and spend treasure, gain experience, collect equipment, and fight enemies using standard commands such as attacks and magic.

Scenarios and Victory Conditions

The game includes three main scenarios: slay the dragon, find the legendary treasure, and rescue the princess. Players can win by completing the selected scenario’s main objective or by earning the most points from gold, equipment, and other valuables when the rounds end.