Fire Emblem Fates: Birthright
Nintendo 3DS
Game dossier
Available now
Turn-based mercenary strategy across the contested sectors of Metavira
The briefing
Jagged Alliance combines strategic territory management with overhead, slightly isometric, turn-based combat. Set on Metavira, the game tasks you with capturing sectors so the natives can harvest valuable trees used to produce a revolutionary medicine. Controlling more trees increases your income, allowing you to expand your operation.
Recruit and dismiss mercenaries while balancing their salaries, skills, equipment, and personalities. Specialists include shooters, explosives experts, mechanics and gunsmiths, doctors, and nurses. Mercenaries can also train at the home base, while wounded personnel require medical treatment.
Entering an enemy-held sector starts turn-based combat governed by action points. Each mercenary must choose how to spend their available actions, whether moving, shooting, or performing another task. Battles end when one side is eliminated or withdraws, leaving you to decide how to secure the captured sector.
After clearing a sector, you can assign native guards to defend it and hire additional workers to process newly available trees. You must also manage weapons and supplies, arrange rescues and retrieval missions, recover equipment, and deal with events such as poisoned water, tree-attacking viruses, and kidnappings. The equipment roster includes firearms, explosives, mines, grenades, flak jackets, helmets, and other gear.
Developed by Madlab Software and published by Strategy First, Jagged Alliance was released for DOS, MS-DOS, and PC (Microsoft Windows).