After a long anticipation, 7 Days To Die version 1.0 has finally launched on Xbox, bringing an array of improvements and new features that have largely been met with enthusiasm by the player base. This new console version marks a significant upgrade over its predecessors, particularly the Xbox One version which ceased updates just a year after its 2016 release. With the aim of maintaining parity with the PC version, the developers have focused on a unified game experience that promises ongoing updates to keep the game fresh and engaging.
The reception on the Xbox Store has been highly positive. Users have rated the game 4.6 out of 5 in the US and an impressive 4.9 out of 5 in the UK. These scores reflect user satisfaction with the game's enhanced graphics, diverse combat styles, richer interaction with the environment, and additional content like new creature encounters and trader jobs. The feedback from players underscores the game's development strides, noting significant quality of life improvements, particularly for those upgrading from the older Xbox One edition.
Players have particularly praised the smoother gameplay on the Xbox Series X, citing fewer technical glitches than expected for a day-one release. Comments highlight the transformative improvement in both the sound design and the overall stability of the game. Additionally, the inclusion of keyboard and mouse support has been well-received, aligning the console experience more closely with that of PC gaming.
However, the launch has not been without its criticisms, particularly concerning the Xbox Series S version. Players have reported performance issues such as lower frame rates and limited multiplayer hosting capabilities; the Series S only supports two-player online games natively, requiring a Series X host to expand to four players. This has led to some dissatisfaction among Series S owners who feel their experience is somewhat diminished compared to their Series X counterparts.
Furthermore, there are certain features still absent from the Xbox release, such as crossplay capabilities and the inclusion of randomly generated maps. The developers have addressed these concerns, noting that these features are set to be implemented in future updates, but initially, players can explore a variety of pregenerated maps or the classic Navezgane map. This staged feature rollout is intended to ensure stability and performance optimization but has left some players eager for the full suite of options available on PC.
For those who owned the previous Xbox One version of 7 Days To Die, a 25% discount was offered for the first 30 days following the launch of 1.0, making it a more tempting upgrade. For new players, the game is priced at £37.49 in the UK and $44.99 in the US.
As the game continues to evolve and expand on Xbox, the initial enthusiasm seen from the community provides a strong foundation. However, the success of 7 Days To Die 1.0 will depend on how well the developers address the existing concerns and how quickly they can implement the promised features to achieve the fullest potential of the game on modern console hardware.
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