Discover how Bizarre Creations evolved from 2D platformers to creating the iconic racing game Metropolis Street Racer, setting the foundation for the Project Gotham Racing series.


The Insightful Journey from Metropolis Street Racer to Project Gotham

In the world of game development, pivoting from one genre to another can be challenging, but Bizarre Creations demonstrated that it could also result in groundbreaking success. Formerly known as Raising Hell Software, the studio had a portfolio that included titles such as Combat Crazy and Wiz 'n' Liz. However, it was their transition to the 3D racing platform with an official Formula 1 game for the PlayStation that redefined their future trajectory.

It was this very first F1 game that piqued Sega's interest in Bizarre Creations. In an unconventional encounter, a Sega producer 'crashed' the game to reveal the developers' identity, which later led to a significant meeting with Sega's European head and other industry luminaries. Discussions during the meeting eventually set the stage for the studio's next big project—a racing game that would present affordable sports cars in a realistic setting.

The team, then excitedly working with the in-development Sega Dreamcast console, faced challenges with the hardware and its capabilities. Despite these challenges, they resolved to create Metropolis Street Racer, a title that promised to revolutionize the racing genre.

The game was ambitious, seeking to combine realistic car models and behaviors with the authenticity of racing through accurately modeled cities. However, creating such a title came with overwhelming difficulties, including significant differences of opinion on the game's direction and features.

After a disappointing E3 demo, drastic changes were made, including refining the handling, camera dynamics, and actively enhancing the visual model. These changes marked a crucial turning point, and with Sega's support, Bizarre Creations took an additional year, at their own expense, to create a game they could be proud of.

One innovative feature was the inclusion of the Kudos system, an idea stemming from an impromptu driving incident involving Chudley himself. The system rewarded players for stylish driving, effectively capturing the thrill of racing beyond just speed.

The team's collaboration with composer Richard Jacques was another fortuitous element, bringing to life an engaging and fitting soundtrack for the game that would include city-specific radio music—though they curiously omitted what would have been a hilarious track involving good-natured ribbing about a colleague.

The completion of Metropolis Street Racer was exhaustive and marred by sleep deprivation, but the devotion was palpable. The team found humor in the late stages, exemplified by an accidental yet hilariously misconfigured vehicle AI.

Upon its release in October 2000, Metropolis Street Racer was critically acclaimed for its innovations, though sales did not match expectations. Sega's impending exit from the console hardware market compounded the game's financial setback. Bizarre Creations, however, retained the rights to their game design, leading them to partner with Microsoft and create the Project Gotham Racing series for the new Xbox console.

Under Microsoft's structured approach, Bizarre Creations further established themselves with several successful entries in the Project Gotham Racing series, and expanded their repertoire with titles like Geometry Wars and Blur. Despite the acclaim, the studio eventually found itself under Activision's wing, which preceded a decline culminating in the studio's closure after the release of James Bond 007: Blood Stone.

The journey of Bizarre Creations, from its 2D platformer roots to the dynamic world of 3D racing, is a narrative of passion, innovation, and resilience in the constantly evolving landscape of video game development. It's a reminder of how a studio's drive to push boundaries can leave a lasting impact on a genre and foster the emergence of legendary titles like Metropolis Street Racer and the Project Gotham Racing series.

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Darryl Polo

Hey there! I'm Darryl Polo, and I've been deep in the web design and blogging game for over 20 years. It's been a wild journey, evolving with the digital age, crafting websites, and sharing stories online. But hey, when I'm not behind the screen, you'll likely spot me rocking my all-time favorite kicks, the Air Jordan 4s. And after a day of design? Nothing beats unwinding with some Call of Duty action or diving into platformer games. It's all about balance, right? Pixels by day, platforms by night!

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