The upcoming Elden Ring movie may represent a dramatic change of scale for A24. The live-action adaptation of FromSoftware's 2022 action RPG is reportedly working with a budget of nearly $200 million, a figure that would make it by far the most expensive production in the studio's history if confirmed.
Details of the reported spending emerged in a Wall Street Journal report, which cited unnamed sources familiar with the production. A24 has not publicly confirmed a budget, so the number should still be treated as unverified. Even so, a cost approaching $200 million would put Alex Garland's film in a very different financial category from the company's usual releases--and from virtually everything else in its catalogue.
The film was announced in May 2025 and is currently expected to arrive on March 3, 2028. Filming wrapped in July this year, though official footage and studio-released images have yet to appear. That leaves plenty of unanswered questions about how Garland, A24, FromSoftware, and George R.R. Martin's foundational worldbuilding will translate the Lands Between into a feature film.
A Budget Far Beyond A24's Usual Range
A24 has built its reputation over the past 14 years on distinctive, filmmaker-led movies that generally avoid the kind of spending associated with major franchise blockbusters. Its output includes acclaimed horror, dramas, comedies, and genre films, but the company has traditionally operated on a substantially more restrained scale than Hollywood's biggest studios.
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That context makes the reported nearly $200 million cost for Elden Ring especially striking. The studio's previously reported high-water mark was 2025's Marty Supreme, the Timothée Chalamet-starring drama directed by Josh Safdie, which carried a reported $70 million budget. If the Elden Ring estimate is accurate, Garland's adaptation would cost close to three times as much.
Other notable A24 productions have also been reported at considerably lower levels. Garland's own Civil War was said to have cost around $50 million, while Dwayne Johnson drama The Smashing Machine reportedly occupied a similar budget range. Those are significant figures for an independent-minded label, but they still sit far below the scale now associated with Elden Ring.
A $200 million production would be more comparable to large studio event pictures. Reported budgets in that neighborhood have been attached to franchise releases such as Spider-Man: No Way Home, while Jurassic World Rebirth was reported to cost about $180 million. For A24, the decision to enter that territory underscores how substantial the studio appears to believe Elden Ring can be as a global fantasy property.
Why Might Elden Ring Cost So Much?
There is no official explanation for the reported price tag, and A24 has not detailed where the money is being spent. Still, the scale of the game itself offers some clear possibilities. Elden Ring is set in the vast, ruin-filled Lands Between, a fantasy world populated by colossal creatures, armored knights, dragons, demigods, spectral entities, and elaborate locations that shift from sweeping open fields to underground cities and impossible architecture.
Recreating that setting convincingly for a theatrical production could demand extensive construction, visual effects, costumes, creature work, stunts, and location shooting. The game's visual identity is also unusually specific. Its towering golden Erdtree, decaying castles, hostile wilderness, and surreal divine imagery are central to its appeal. A movie that aims to capture those elements faithfully could not easily rely on a minimal production approach.
Early production photos circulating online have suggested that the team is recreating recognizable environments from the game. Those images are not a substitute for an official look at the finished movie, but they have fueled expectations that the adaptation will embrace the source material's most famous settings rather than simply borrowing its name and broad fantasy premise.
The cast may be another factor. The announced ensemble includes Kit Connor, Cailee Spaeny, Nick Offerman, and Havana Rose Liu, alongside additional performers. Connor is known for work including X-Men and Warfare; Spaeny has appeared in Alien: Romulus and Civil War; Offerman's credits include The Last of Us and Parks and Recreation; and Liu's recent work includes Tuner and Bottoms.
Yet the largest expense may simply be the challenge of making Elden Ring feel like Elden Ring. The original game is a massive, highly detailed adventure. Turning its cryptic mythology and enormous geography into a single film without losing the sense of awe demanded by fans is likely to require a level of production design and post-production work uncommon for A24.
Reports Suggest the Spending Rose During Production
The nearly $200 million figure is also considerably higher than earlier reports connected to the movie. Previous claims placed the project at a little more than $100 million. That difference leaves two main possibilities: early budget reports may have been inaccurate, or the production's costs may have increased substantially as work progressed.
Budget growth is not unusual on effects-heavy fantasy productions. Ambitious practical builds, reshoots, extended shoots, evolving visual-effects requirements, and creative changes can all influence a final total. However, there is not enough confirmed information about Elden Ring's production to determine whether any of those factors played a role here.
What is clear is that the reported number would significantly raise the stakes. A24's normal business model does not depend on every release becoming a worldwide blockbuster. A film carrying a budget near $200 million would face a different commercial equation, especially before marketing and distribution costs are considered. The movie will need to appeal not only to dedicated players but also to audiences unfamiliar with FromSoftware's famously difficult and mysterious game.
Alex Garland Faces a Unique Adaptation Challenge
Garland's involvement gives the project an intriguing creative angle. His filmography has often explored unsettling speculative ideas, alienation, violence, and ambiguous worlds. Those interests could make him a natural fit for Elden Ring, a game whose narrative is deliberately fragmented and whose world is full of decay, ambition, cosmic horror, and fallen gods.
At the same time, Elden Ring does not follow a conventional linear story. Players create a Tarnished character and assemble the world's history through environmental clues, item descriptions, boss encounters, and conversations with unreliable or incomplete perspectives. The game's lore was developed by FromSoftware in collaboration with George R.R. Martin, whose contribution helped establish the setting's deep historical framework.
A feature adaptation will therefore need to make choices about perspective, protagonist, plot, and tone. It could pursue a direct interpretation of recognizable events, tell an original story within the Lands Between, or combine familiar characters and locations with a newly structured narrative. None of those details has been officially laid out.
That uncertainty is part of what makes the project so closely watched. Elden Ring's fans have strong attachments to its world, but much of its power comes from player discovery and interpretation. Garland's film will have to decide what to explain, what to preserve as a mystery, and how much of the game's oppressive beauty can fit into a theatrical runtime.
What Comes Next Before 2028
With filming wrapped, the movie now appears to be in the long post-production period expected of a fantasy release with significant technical demands. The gap between production's completion and the scheduled March 2028 premiere also suggests that A24 has allowed ample time for effects work, editing, scoring, and the broader process of bringing such an elaborate world to screens.
Fans should not necessarily expect a trailer immediately. No official imagery or footage has been released, and the studio has not announced a marketing timetable. Until that changes, production photos and cast information remain the main clues about the shape of the project.
Peter Serafinowicz, an actor and noted Dark Souls fan, has also secured a role in the film, adding another connection to FromSoftware's wider community of players. His involvement is one more sign that the adaptation is drawing from performers with awareness of the studio's games as well as from a cast with broad film and television experience.
For now, the reported budget is the biggest new indication of A24's ambitions. A nearly $200 million Elden Ring movie would be an extraordinary swing for a company better known for lower-budget creative risks. Whether that investment results in a faithful blockbuster, a singular Garland fantasy film, or something between those two poles will remain one of gaming cinema's most interesting questions until 2028.
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