Xbox will publish Physint, Hideo Kojima's next-generation action-espionage project, in a major change for a game that was originally announced as part of the PlayStation and Kojima Productions relationship. The move broadens Microsoft's work with Kojima Productions beyond the previously revealed horror title OD, which Xbox will also continue to publish.
The partnership is set to reach further than the two games. Microsoft and Kojima Productions have also outlined plans to collaborate across film and television, giving the arrangement a larger entertainment focus than a conventional publishing agreement. Specific projects, formats, release plans, and platforms for Physint have not been announced.
Physint was unveiled during a PlayStation State of Play presentation in 2024, where it was positioned as an ambitious return to the kind of action-espionage territory closely associated with Kojima's Metal Gear Solid legacy. Its reassignment to Xbox is therefore a notable shift in the modern console business, particularly because the original reveal placed Sony's support front and center.
Kojima says Physint's production will continue
Kojima addressed the change in a statement, describing the Xbox deal as an expansion of his studio's existing relationship with the platform holder through OD. He said the team remains focused on pushing the action-espionage genre forward for a worldwide audience.
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"This expands our relationship with XBOX beyond OD. As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world," Kojima said.
In a separate post on X, Kojima offered more context on how the project changed hands. The English wording circulating from the Japanese post was generated through Grok translation, so its precise phrasing should be treated carefully. However, the central message was clear: Kojima said Sony Interactive Entertainment notified Kojima Productions in mid-June that it would cancel Physint, prompting the studio to look for another partner over the following three months.
Kojima characterized Physint as personally important to him and important to Kojima Productions, saying the company sought a way to keep it alive. After discussions and negotiations, the studio chose to work with Xbox again, citing a shared vision for the future. He also reassured fans that development of the game is continuing.
The account gives the newly announced publishing arrangement an especially significant context. Rather than merely adding another high-profile project to Xbox's portfolio, the deal appears to have provided a route for Kojima Productions to continue work on a game it had already begun developing under a different partnership.
A high-profile win during Xbox's reset
Xbox CEO Asha Sharma, who succeeded the retiring Phil Spencer earlier in 2026, framed Kojima's decision as an endorsement of Xbox's support for creators. Sharma has reportedly made Kojima a priority while pursuing a broader reset and rebuild of the Xbox business.
"Creators have choices about where and how they bring their ideas to life. We're honored that Kojima-san has chosen Xbox to work with Kojima Productions on Physint. His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox," Sharma said.
That reset has taken place alongside difficult changes within Microsoft's gaming operation. Thousands of staff have lost their jobs, multiple studios have become independent, and several projects have been canceled. Against that backdrop, retaining OD and adding Physint gives Xbox two unusually prominent Kojima Productions projects at a time when the company is trying to reshape both its first-party strategy and its public identity.
Sharma's planned strategy also includes a renewed emphasis on console exclusives. That effort begins with Gears of War: E-Day in 2026 and is expected to continue with Clockwork Revolution in 2027. Physint's eventual platform availability has not been detailed, so it should not yet be treated as confirmation of any particular exclusivity arrangement. Still, the publishing switch is plainly a substantial public-relations victory for Xbox.
OD is expected to arrive before Physint. The horror game, developed by Kojima Productions in partnership with Xbox, survived the recent Xbox restructuring despite uncertainty around several other Microsoft projects. OD has drawn comparisons to the atmosphere and creative intrigue surrounding the unfinished PT, though it remains its own project and has not yet received a full public breakdown of its gameplay or launch plans.
Physint was once closely tied to PlayStation
When Physint was introduced in 2024, the connection to Sony was unmistakable. PlayStation Studios head Hermen Hulst appeared alongside Kojima, announcing that PlayStation and Kojima Productions would work together on the new adventure. Hulst said he had encouraged Kojima to reinvent the concept for years and promised access to Sony's latest innovations.
The presentation itself underscored the relationship visually. Kojima and Hulst exited the set as the camera pulled away to reveal a Columbia Pictures sign with the Physint name beneath it. Columbia Pictures operates under Sony Pictures Entertainment, itself part of Sony Group Corporation. For viewers, the sequence made Physint appear to be a key extension of the PlayStation-Kojima partnership that had already produced the Death Stranding games.
That history makes the Xbox announcement more consequential than a standard third-party publishing change. Kojima is one of the industry's most recognizable auteurs, and Physint was publicly associated with PlayStation from its earliest reveal. The game is now positioned as part of Xbox's lineup while still being developed by the independent Kojima Productions.
There is plenty that remains unresolved. Neither Kojima Productions nor Xbox has publicly explained the full business circumstances behind Sony's reported cancellation notice, and no detailed statement from Sony has been provided here. The available information establishes that Kojima Productions has found a new publishing partner and intends to move forward, but it does not answer every question about the project's earlier agreement or why it ended.
What Physint is supposed to be
Physint is still a working title, and concrete details are limited. Kojima has described it as a completely new action-espionage game built for a next generation of technology. Importantly, he has presented it as both an interactive game and something intended to reach the visual and dramatic standard of a film.
His pitch has emphasized advanced technology and talent from both game development and filmmaking. The project's look, narrative, themes, cast, performances, fashion, sound, and overall presentation are all intended to contribute to a form of digital entertainment that can be viewed as movie-like, while remaining an interactive game.
This does not mean Physint is simply Metal Gear Solid under another name. Kojima Productions has not presented it that way. But the action-espionage label, Kojima's history in the genre, and the promises of cinematic presentation naturally invite comparisons. For fans who have wanted to see Kojima return to stealth and espionage after Death Stranding, Physint is one of the studio's most intriguing projects.
Patience will be necessary. Kojima said last year that Physint was likely five to six years away, suggesting that its release could still be a long distance off. Development is gaining momentum, but the project was only in its early stages when Kojima last discussed it publicly in detail during Kojima Productions' 10th anniversary event in Japan in September 2025.
Cast members and technology are beginning to emerge
During that anniversary presentation, Kojima said he was initially handling concepts himself, creating characters and considering casting. He described Physint's underlying technology as more advanced than the tech used for the Death Stranding games and OD, although the studio has not identified the engine being used.
The event also confirmed three performers involved with the game:
- Charlee Fraser, known for playing Mary Jabassa in Furiosa: A Mad Max Saga.
- Don Lee, who played Gilgamesh in Marvel's Eternals.
- Minami Hamabe, who played Noriko Oishi in Godzilla Minus One.
Character roles have not been revealed. Kojima did, however, show a CG image of Hamabe, offering an early indication of the realistic character rendering the studio is pursuing. A first Physint poster also teased the game's apparent central character, though it did not provide enough information to establish the character's identity or role in the story.
Recent fan speculation has additionally focused on whether Robert Pattinson could appear in Physint. The actor has not been officially confirmed for the game, so that remains unverified. Given Kojima Productions' tendency to blend recognizable screen talent with detailed digital performances, the discussion is understandable, but fans will need to wait for a formal announcement.
Xbox and Kojima Productions enter a broader phase
For now, the immediate takeaway is straightforward: OD remains on track under Xbox publishing, Physint has joined it, and Kojima Productions has a wider relationship with Microsoft that may include film and television as well as games. It is an unexpectedly large expansion for a partnership that initially centered on one mysterious horror title.
For Kojima Productions, it preserves a major project after Kojima said it faced cancellation. For Xbox, it secures a second game from one of gaming's most closely watched creators. And for players, it means the long wait for Physint continues--but the project has survived a potentially decisive disruption and has entered a new chapter with Xbox behind it.
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