Final Fantasy 7 Revelation will give Cloud and his companions another chance to step away from the main journey and enjoy lighter character moments. Newly shown footage highlights hot springs scattered around the game's world, where the party can relax, talk, take part in unusual activities, and receive permanent increases to their maximum HP. The events will also reward players with unlockable bathing suit skins based on the outfits worn during the scenes.
The feature was presented during SDCC Málaga, followed by gameplay clips shared online by Square Enix. It appears to build on the remake trilogy's approach to downtime: even as the party's larger mission remains focused on stopping Sephiroth, the games have made room for comedy, travel, minigames, and personal interactions between major story beats.
In Final Fantasy 7 Rebirth, that balance included a beach-focused stretch that put the cast in more casual situations. Revelation looks set to continue that tradition through a collection of hot spring stops that are not only cosmetic diversions, but also provide a meaningful gameplay benefit.
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Hot springs offer a lasting maximum HP increase
The practical reason to seek out these locations is straightforward: visiting a hot spring gives the group a permanent boost to maximum HP. That makes the feature more than an optional photo opportunity or a one-time narrative scene. Players who explore thoroughly should be able to build a sturdier party over the course of the adventure, which could be particularly useful given the game's expected scale.
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Director Naoki Hamaguchi described the hot springs as events that reveal different sides of the characters' ordinary lives. That framing suggests each location may have its own setup, companion interactions, and tone rather than functioning as a single repeated recovery activity. The footage also indicates that the game is leaning into the playful side of the concept, including an activity involving balancing rubber Chocobos.
Exactly how many hot springs will be available, whether every party member appears at each one, and how substantial each maximum HP upgrade will be have not yet been detailed. Still, permanent progression tied to exploration gives players a clear reason to look beyond the critical path while traveling through Revelation's world.
Bathing suit outfits can be used as skins
The other major reward is cosmetic. The clothes featured during hot spring scenes can be unlocked as skins, allowing players to use those looks outside the events themselves. The footage shown so far includes bathing suit-style appearances for Cloud, Barret, and Cid.
For another perspective on this story, read Final Fantasy 7 Revelation's Hot Springs Promise Permanent HP Boosts and Unlockable Bathing Suit Skins.
For a cast known for highly recognizable designs, skins offer a way to preserve the event-specific fun after the party leaves the springs. Cloud's standard outfit, Barret's imposing combat gear, and Cid's usual look are central to their identities, so seeing them switch to relaxed vacation clothing is naturally a notable contrast. The option to unlock those appearances means the scenes are not limited to a brief novelty moment.
Red XIII is also seen enjoying the springs. Since he generally does not wear clothing in the same way as the human members of the team, any potential cosmetic change for him would presumably be less dramatic. No specific alternate Red XIII appearance has been confirmed.
Vincent Valentine, meanwhile, appears to take a different approach. The newly playable party member is shown bathing while still wearing the sleek outfit he takes into battle, a character-appropriate choice that fits his famously reserved and stylish presence. Whether Vincent will receive a separate unlockable hot spring skin has not been confirmed.
Character downtime remains a major part of the remake trilogy
The hot spring feature fits an important pattern established by the modern remake project. The trilogy has not treated the journey to Sephiroth as a relentlessly grim march. Instead, it has repeatedly used optional activities and quieter scenes to make the group feel like a collection of friends, allies, and occasionally awkward traveling companions rather than only a combat unit.
That approach has helped give familiar characters new room to interact. Cloud, Barret, Tifa, Aerith, Red XIII, Yuffie, Cid, Vincent, and the wider supporting cast have all benefited from moments that show humor, tensions, habits, and relationships outside pivotal battles. A hot spring provides an especially direct setting for that kind of material: the party is temporarily safe, their guards can come down, and conversations can focus on personalities rather than immediate danger.
Hamaguchi's comments emphasize those everyday glimpses as the core of the events. The permanent HP boosts and skins give the activity mechanical and collectible value, but the conversations may be what players remember most. In a concluding entry carrying significant story expectations, these smaller scenes could also make the journey's more dramatic moments land harder.
Exploration incentives continue to take shape
Revelation is still months away, yet the picture emerging around its structure is one of a large role-playing game with options for different player preferences. The hot springs are one example of content that rewards players for roaming and engaging with side activities. They appear designed for completion-minded players without excluding those who simply want to move through the story.
Hamaguchi previously said the game will include an option that automatically levels up characters for players who want to avoid extended grinding. That feature, paired with exploration rewards such as permanent HP increases, points to a flexible structure. Players can choose how much they want to invest in building strength through battles, optional discoveries, and other systems while still keeping the central narrative accessible.
The director has also indicated that the story alone could take players more than 100 hours to complete. That is a substantial estimate, even before accounting for optional exploration, character content, collectibles, and any additional challenges that accompany the main campaign. At the same time, he has suggested that earning the game's Platinum Trophy will not be especially difficult by itself.
Those details do not fully explain how Revelation will balance its enormous story with optional content, but they do show an effort to accommodate both long-form RPG players and people who would rather focus on the conclusion. Hot springs appear to sit comfortably between those paths: easy to understand, worthwhile to find, and rich enough in character flavor to appeal beyond their stat bonuses.
A new look at the final chapter
Final Fantasy 7 Revelation is positioned as the concluding installment in Square Enix's remake trilogy. That gives every new reveal extra weight, whether it concerns major narrative systems, playable characters, progression, or a lighter feature like a hot spring visit. The latest footage does not answer the trilogy's biggest lingering questions, but it reinforces that the final game will retain the series' willingness to move between high stakes and eccentric humor.
Balancing rubber Chocobos at a hot spring may sound like a strange fit for a story centered on Sephiroth and the fate of the world. For this remake series, though, those tonal shifts have become part of the appeal. The party's quiet and absurd moments help define the adventure just as much as its cinematic confrontations do.
For players planning to explore every corner of the world, the practical takeaway is clear: the hot springs will be worth finding. Each one can permanently improve the party's health, provide a new interaction among companions, and potentially add another skin to the collection. For everyone else, they promise a few more opportunities to see these characters relax before the trilogy reaches its final destination.
Final Fantasy 7 Revelation release date and platforms
Final Fantasy 7 Revelation launches on April 8, 2027 for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X|S. The game's hot spring footage offers an early indication of how the final chapter will mix world exploration, permanent character growth, unlockable cosmetics, and the party-driven scenes that have become a defining element of the remake trilogy.
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