Capcom is beginning to outline the new combat ideas coming to Monster Hunter Wilds: Ascendance, and one newly revealed mechanic has immediately caught the attention of another corner of the publisher's action-game audience. The expansion's Boost Bracer system gives hunters access to weapon-specific moves, a charge-building combat loop, and a visibly fiery power state. For many Devil May Cry fans, that combination has brought one character and one sword to mind: Nero and the motorcycle-revving Red Queen.
GamesRadar+ reported on September 2, 2026, that Capcom has been sharing short videos ahead of a Capcom Showcase planned for later in the month, as well as Tokyo Game Show. Those clips have focused on systems planned for Ascendance, particularly the Boost Bracer. Rather than presenting the feature as a simple damage upgrade, Capcom appears to be building it around active attacks and weapon-by-weapon additions, with all 14 of Monster Hunter Wilds' weapon types set to receive new moves and skills through the mechanic.
The early footage has led to enthusiastic comparisons with Devil May Cry. That is not simply because both series belong to Capcom. The Boost Bracer's visual presentation and its attack flow look familiar to players who know Nero's signature sword, especially when weapons enter their explosive-looking Boosted state.
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How the Boost Bracer is said to work
Based on the material Capcom has released so far, the Boost Bracer unlocks attacks called Boost Drivers. Using those attacks builds a meter. Once that meter is filled, hunters can enter a Boosted mode, which grants enhanced attacks, improved defense, and access to additional combos.
That structure matters because it suggests Ascendance will reward players for engaging with a dedicated combat rhythm instead of merely equipping a passive bonus. Hunters will apparently need to use Boost Drivers to build toward the stronger state, then make effective use of the window created by Boosted mode. As with much of Monster Hunter's combat, the eventual appeal will likely depend on how those options fit within each weapon's existing timing, positioning, resource demands, and monster-matchup decisions.
Capcom has described the system as touching every weapon class. That is a major promise for a game whose 14 weapon types already support sharply different approaches. Great Sword players work around large, committed strikes and deliberate positioning. Faster weapons have their own sustained offensive patterns, counters, evasive options, gauges, ammunition, melodies, or other specialized mechanics. A shared expansion system may have one broad foundation, but the individual Boost Driver moves and follow-up possibilities could make the practical experience very different from weapon to weapon.
The released clips also show weapons taking on an explosive flame effect while powered up. It creates the impression of a weapon propelled by force rather than merely covered in elemental energy. That visual cue is at the heart of the Devil May Cry comparison now circulating among fans.
Why Devil May Cry players are thinking about Nero
Nero's Red Queen is among the most recognizable weapons in the Devil May Cry series precisely because it is not just a conventional sword. Its Exceed system lets Nero rev the blade in a way that evokes a motorcycle throttle, storing and unleashing power in support of his attacks. It is a highly stylized idea that suits Devil May Cry's emphasis on expressive, aggressive action.
The Boost Bracer is not confirmed to be an Exceed system transplanted directly into Monster Hunter, and the two mechanics should not be treated as identical. Ascendance's system is tied to Boost Drivers, a meter, defensive enhancement, and weapon-specific additions across the game's full arsenal. Still, the combination of a powered-up blade, fiery bursts, and a combat state gained through offensive actions has made the resemblance clear enough for players to celebrate the shared Capcom energy.
"Close enough, welcome back Nero!"
That was one fan response highlighted by GamesRadar+. Another reaction was even more direct, arguing that Capcom had essentially put Nero's Exceed concept into Monster Hunter. The enthusiasm is understandable: both series are celebrated for weapons that feel physical, theatrical, and satisfying to operate, even if their overall pacing is very different.
Monster Hunter usually asks players to commit to longer fights built around learning monster behavior, exploiting openings, managing sharpness or other weapon resources, and coordinating with fellow hunters when playing in a group. Devil May Cry is structured around immediate combat expression and combo-driven spectacle. The Boost Bracer's appeal may be that it gives Wilds a little more of that visible, momentum-based flair without abandoning Monster Hunter's core hunt-focused structure.
Fans have also already started discussing crossover possibilities. One response called on Capcom to add a Red Queen weapon through a collaboration quest. No such collaboration has been announced in the information discussed by GamesRadar+, so it remains a fan wish rather than a revealed plan. But the request illustrates how quickly the visual connection has taken hold. A Capcom crossover is easy for audiences to imagine, even where there is no official indication that one is being prepared.
Great Sword footage gives players a closer look
Capcom appears to be releasing separate videos for individual weapon types, giving players a more specific view of how the Boost Bracer affects each one. A Great Sword-focused video released on the day of the report showed some of the ways the series' iconic heavy weapon can be enhanced.
Great Sword enthusiasts, in particular, spotted an exciting possibility involving the weapon's offset slash. Monster Hunter creator Maple Syrup reacted strongly to footage suggesting hunters can use the move twice in succession, celebrating what they called a "double offset." The reaction reflects a wider point about the Ascendance reveal: the most meaningful changes may not be the broad system description, but the detailed ways it alters familiar weapon routes.
For a weapon like Great Sword, an extra chance to use a valued action can change how players approach pressure, recovery, and counterplay. Of course, footage alone does not answer every balance question. Players do not yet know all the conditions, meter costs, timing limitations, or tradeoffs that may accompany the showcased options. But early clips are already giving experienced hunters reasons to inspect the system move by move rather than just admire the flame effects.
That weapon-by-weapon approach is likely to remain important as Capcom releases more material. The Boost Bracer could look broadly similar across the roster at first glance--build meter, activate Boosted mode, gain stronger options--but each weapon's individual animation set will determine whether it feels transformative for its dedicated players. The Great Sword example has set the tone for close community analysis of every future showcase.
More Ascendance information could be approaching
GamesRadar+ noted that the timing of these clips has fueled expectations for a larger Ascendance appearance during Capcom's showcase later this month. Tokyo Game Show is also approaching, creating another potential venue for Capcom to discuss its upcoming projects. At present, however, the short mechanic videos are the concrete source of new information, and players will need to wait for official presentations for further details.
The report also placed Ascendance among Capcom's major releases for the year that are still to come, alongside Mega Man: Dual Override and the Dragon's Dogma 2 DLC. That release slate makes the expansion an important project for Capcom's remaining 2026 plans, and it helps explain why the company may be starting to introduce one of its headline new mechanics in advance.
Monster Hunter Wilds itself has continued to receive attention through a newly released 26GB demo. According to the report, the demo lets players experience the prologue for free and arrived after the game's price was reduced to $40. The Ascendance footage, meanwhile, is aimed at showing how Capcom intends to evolve the hunt after the base game's launch rather than simply revisiting existing combat routines.
For now, the Boost Bracer has accomplished something useful before players have even had hands-on access: it has given the community a clear visual and mechanical talking point. Some hunters are examining potential combo changes, Great Sword users are focused on the double offset possibility, and Devil May Cry fans are enjoying the thought of Nero's influence echoing through Monster Hunter's much heavier, more methodical battles.
Whether the final system feels like a true new layer for every weapon will depend on details Capcom has not yet shown. But the early reveal has made a strong first impression. When a powered-up Monster Hunter weapon makes fans think of revving Red Queen blades and ask for a Nero-themed collaboration, Capcom has successfully communicated one thing: Ascendance wants its combat to look--and feel--more explosive.
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