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Pit of Goblin 1.0 Launches on PC, PS5 and Xbox Series X|S

Friendly Foe's six-player co-op dungeon adventure reaches 1.0 on November 3, with cross-platform play, Game Pass and Xbox Cloud Gaming support included.

Pit of Goblin 1.0 Launches on PC, PS5 and Xbox Series X|S

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Pit of Goblin, the chaotic co-op dungeon adventure from Swedish indie developer Friendly Foe, is officially reaching its full 1.0 launch on November 3, 2026. The game arrives on Steam for PC alongside PlayStation 5 and Xbox Series X|S, opening its creature-filled, trap-ridden dungeons to a wider audience after an extended Early Access run.

The 1.0 release is scheduled for 15:00 CET / 06:00 AM PST. It will support cross-platform co-op for groups of up to six players, while Xbox players will also be able to access the game through Xbox Game Pass and Xbox Cloud Gaming. Friendly Foe has set the launch price at $7.99 / EUR7.99.

At its core, Pit of Goblin is built around the idea that a dungeon crawl becomes far more unpredictable when players are given both a shared objective and a generous number of ways to ruin one another's plans. Players control goblins as they push through randomized dungeon layouts packed with treasure, threats, hidden spaces and potential disasters. Cooperation is useful, but the game's systems also make mischief, panic and accidental betrayal part of the intended experience.

Six goblins, one dungeon, countless bad ideas

Pit of Goblin supports parties of up to six players, allowing groups of friends to enter procedurally arranged adventures together. The dungeons feature secret rooms, valuable loot and hostile creatures, giving teams a reason to search every corner rather than simply sprint toward an exit. Because levels are randomized, repeated runs are designed to present new routes, discoveries and complications.

For useful background on this topic, read Resident Evil Reaches Digital Stores After Passing $400 Million Worldwide.

The game's co-op premise is not limited to clean teamwork. Friendly Foe highlights a cause-and-effect approach to its dungeon chaos, where players can interact with allies in ways that may be helpful, harmful or simply funny. A goblin can set a friend on fire, toss objects around, hide from danger or even sacrifice an ally when the situation turns desperate. Those actions fit the game's rough-and-ready goblin fantasy, where survival is important but not necessarily more important than the story players create together.

That structure should make Pit of Goblin especially suited to a regular group rather than a single carefully coordinated squad. A party may begin a run with a sensible plan to gather loot and cover each other, only for an unexpected monster encounter, a badly aimed throwable or a questionable spell to throw everything into confusion. The possibility of that breakdown appears to be central to the game's identity rather than an occasional side effect.

Proximity chat is another major ingredient in the social experience. Communication changes as players spread through a dungeon, hide in separate rooms or become separated while fleeing enemies. Instead of every party member always sounding equally close and clear, the feature can make the dungeon itself feel like part of the conversation. It also means warnings, pleas for help and ill-advised schemes may not reach everyone in time.

For another perspective on this story, read Pit of Goblin 1.0 Brings Six-Player Dungeon Chaos to Consoles and Game Pass.

Weapons, magic and unpredictable dungeon runs

Players have access to both weapons and magical spells while exploring. The combination gives groups multiple ways to deal with creatures and environmental problems, but it also creates more opportunities for collateral damage. In a game that openly allows players to throw things at one another and turn friends into part of the chaos, a powerful tool is not automatically a safe one.

The game's randomized levels are intended to provide a substantial replay loop. Rather than learning one fixed dungeon route, players will encounter shifting arrangements and search for secrets across multiple runs. New biomes expand the range of places to explore, giving the dungeon-delving format different settings and hazards to uncover over time.

Progression extends beyond any individual expedition. Pit of Goblin includes a journal for players to fill out, achievements to complete and unlockable cosmetics that can be used to personalize each goblin. These systems provide longer-term goals for players who want to continue playing after they have become familiar with the game's basic dungeon survival rhythm. They also offer a way to mark discoveries made across runs, whether those discoveries involve rare loot, unfamiliar locations or unusual threats.

Cosmetics are particularly fitting for a six-player game where characters are likely to be seen in hectic, crowded moments. With several goblins scrambling around a room, recognizable personal looks can make it easier to follow the group's antics, while also giving players another reason to keep opening the journal and pursuing achievements.

From Early Access to full release

Pit of Goblin first entered Steam Early Access in December 2024. During that period, it sold more than 200,000 copies and received more than 20 updates. Friendly Foe says the game's development was shaped by player feedback during Early Access, with the team using that period to expand and refine the experience before the 1.0 rollout.

The full release is a notable milestone for a project created by a team of just four people. Small teams often need to balance new features, technical improvements and community requests while maintaining the core concept that attracted players in the first place. In Pit of Goblin's case, that core is a deliberately unruly multiplayer dungeon crawl: the kind where an efficient treasure hunt can become a rescue mission, and the rescue mission can become an argument about who started the fire.

The console launch also significantly broadens the game's audience. Until now, the Early Access journey has been centered on Steam, but version 1.0 puts Pit of Goblin on PlayStation 5 and Xbox Series X|S at the same time. Cross-platform co-op is especially important for this kind of game, since its six-player format depends on bringing a large group together. Friends do not need to be using the same ecosystem to join the same goblin expedition.

Xbox Game Pass availability could further lower the barrier for curious players who want to try the game with their usual group. Xbox Cloud Gaming adds another access option within the Xbox ecosystem, allowing eligible subscribers to play without treating a local console installation as the only path into the dungeons. Together, those services position Pit of Goblin as an easy game to suggest when a group is looking for a multiplayer session that is more about emergent stories than competitive precision.

Post-launch support is still planned

Version 1.0 does not represent the end of development support. Friendly Foe plans to continue supporting Pit of Goblin after launch, although specific future updates and additions have not been detailed. That continuing commitment follows the game's Early Access history, where regular updates helped expand the title across more than 20 patches.

For players arriving at launch, the promise is a dungeon adventure with repeatable randomized levels, multiple biomes, progression targets and a strong emphasis on shared chaos. For Early Access players, 1.0 marks the point where the journey that began in December 2024 reaches its full release state while opening to new console communities.

Pit of Goblin launches November 3, 2026 at 15:00 CET / 06:00 AM PST for Steam on PC, PlayStation 5 and Xbox Series X|S. It supports up to six-player cross-platform co-op and is available through Xbox Game Pass and Xbox Cloud Gaming. The game is priced at $7.99 / EUR7.99 at launch.

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