Potion-making: Path of the Alchemist has built substantial momentum ahead of its planned Steam launch on November 10. Oduvan Games says the game accumulated more than 5,500 additional wishlists during Steam Next Fest, which ran from October 19 through October 26, bringing its total to 21,700 wishlists.
The result represents a sharp increase for the potion-making game during a period when Steam's demo-focused event puts participating projects in front of players actively looking for upcoming releases. The developer also tracked nearly 10,000 visits to the game's Steam page through its tracked links over the week. Of those visitors, 84% were first-time viewers of the page, suggesting the event introduced the game to a notably fresh audience rather than depending entirely on players who had already encountered it.
With the full launch now close, the developer's figures provide a clear snapshot of how the game has progressed from a relatively small wishlist base earlier in the fall into a release with far broader visibility on PC.
A Major Week During Steam Next Fest
Steam Next Fest is built around playable demos and discovery, giving developers an opportunity to reach prospective players before a game becomes available in full. For smaller projects especially, the event can become a crucial moment: players can browse participating games, try demos, watch broadcasts, and add titles to their wishlists for later.
For useful background on this topic, read Amazing Slot Survivor Sets November 13, 2026 PC Launch After Steam Next Fest Surge.
For Potion-making: Path of the Alchemist, the October event appears to have been its strongest single period of wishlist growth so far. More than 5,500 wishlists were added during the October 19-26 window alone. Put in context with the game's earlier numbers, that one week of activity was larger than the total wishlist count it had held shortly after its demo first arrived.
Wishlist totals do not automatically translate into sales, and they should not be treated as a guarantee of commercial performance. Still, they are one of Steam's most closely watched early indicators for unreleased games. Players use wishlists to receive notifications around launch and promotions, while developers can use the data to gauge awareness and interest as release day approaches.
The unusually high percentage of first-time page visitors is another encouraging detail from the campaign. Oduvan Games says 84% of the nearly 10,000 visits associated with tracked links came from people who had not previously viewed the Steam page. That does not reveal how many visitors tried the demo or ultimately added the game to their libraries, but it does indicate that the event and surrounding promotion reached beyond the project's existing audience.
For another perspective on this story, read Potion-making: Path of the Alchemist Passes 21,700 Steam Wishlists Ahead of November 10 Launch.
From 1,500 Wishlists to 21,700
The developer shared a short timeline that illustrates how quickly interest accelerated over the last several weeks. In early September, Potion-making: Path of the Alchemist had around 1,500 wishlists. That was the starting point before the demo release at the end of the month.
The demo launched on September 30, and the game rose to 2,500 wishlists within two days. Within a week, it had reached 3,000. Those gains showed a positive immediate response to giving players a chance to interact with the project, but Steam Next Fest drove growth at a much larger scale.
- Early September: approximately 1,500 wishlists
- September 30: demo launch
- Within two days of the demo launch: 2,500 wishlists
- Within one week of the demo launch: 3,000 wishlists
- October 19-26: more than 5,500 wishlists added during Steam Next Fest
- Current total: 21,700 wishlists
The available figures do not provide a day-by-day breakdown, so it is not possible to identify which individual days, streams, or activities contributed most to the rise. Nor do they specify how many of the current total came directly from the demo versus event browsing or other promotion. What is clear is that the game's public audience expanded dramatically between early September and late October.
The Demo Remains Available
Players interested in seeing why the game has attracted that attention can still try the demo on Steam. Keeping a demo available after a major festival can be useful in the final stretch before launch, particularly when a project's central appeal is easier to understand through hands-on play than through a store-page description alone.
For a game centered on potion-making and an alchemist's path, a demo also gives prospective players an opportunity to test whether its particular approach to that theme matches their expectations. Crafting, management, and fantasy-alchemy games can cover a wide range of tones and structures, so an early playable build is often the most direct way for players to decide if a title belongs on their wishlist.
No new details regarding additional platforms have been announced alongside the wishlist update. The confirmed release destination is Steam, making this a PC launch at present. Likewise, the announcement focuses on the game's growth and release timing rather than outlining pricing, post-launch plans, or any potential console versions.
Why the Pre-Launch Momentum Matters
The period around a Steam launch can be especially important for visibility. Games arrive on the platform every day, and the amount of attention gathered before release can affect how many players notice a title during its opening window. A larger wishlist base means more users may receive notifications once the game is available, although the exact effect varies from one launch to another.
For developers, wishlists also offer feedback on marketing beats. In this case, the timeline points to two meaningful milestones: the September 30 demo launch generated an initial rise, while Steam Next Fest produced a much larger surge. The tracked-link data adds another layer by showing that most recorded page visitors were new rather than returning users.
That combination matters because it suggests two different forms of progress. The demo gave interested players something tangible to try, while the festival helped expand the number of people who knew the game existed. The remaining challenge, as with any upcoming release, will be converting that awareness into players who remain interested through launch and beyond.
It is also worth noting that a reported total of 21,700 wishlists reflects a point in time rather than a final destination. With the demo still live and November 10 approaching, the number can continue to change before release. The announcement does not project a future total, and there is no reason to assume the same growth pace will continue unchanged. Steam events, creator coverage, store placement, player recommendations, and other factors can all influence a game's visibility in different ways.
November 10 Is the Next Milestone
Potion-making: Path of the Alchemist launches on Steam on November 10. Until then, the continuing availability of its demo gives PC players an option to sample the game before deciding whether to follow it through release.
Oduvan Games has also prepared a creator kit and game assets for press and content creators. While no specific coverage plans or creator partnerships were detailed in the update, making these materials available signals that the studio is continuing its outreach as the launch date nears.
For now, the headline is the scale of the game's rise. It entered early September with roughly 1,500 wishlists, saw an initial lift after the demo arrived, and has now passed 21,700 following its Steam Next Fest showing. The next indication of how that interest develops will come when the full PC release arrives on November 10.
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