Playstation 5

PS5 QSSR Expansion Brings AI Upscaling to Spider-Man 2, No Man's Sky and More

Sony's Quick Spectral Super Resolution is rolling out to another group of PlayStation 5 games, while developers highlight sharper, more stable presentation on the base console.

PS5 QSSR Expansion Brings AI Upscaling to Spider-Man 2, No Man's Sky and More

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Sony is expanding its Quick Spectral Super Resolution initiative on the standard PlayStation 5, with Marvel's Spider-Man 2, Control Resonant, The Finals, Arc Raiders, No Man's Sky, and Hell Let Loose: Vietnam named as the next games set to receive support. The updates are due across the next few weeks, and Insomniac Games has confirmed that Marvel's Spider-Man 2 is receiving its implementation today.

QSSR is Sony's AI-guided image-upscaling technology for the base PS5. In practical terms, it is intended to help games produce a cleaner and more detailed picture from a lower internal rendering resolution, potentially reducing visual compromises that can appear when a title is trying to balance demanding effects, frame rate, and image quality. The rollout is notable because it gives the regular PS5 a technology-focused visual upgrade without requiring players to move to the more expensive PS5 Pro hardware.

The latest list includes games with very different technical needs. Marvel's Spider-Man 2 must maintain speed and clarity while players traverse a dense open-world city at high velocity. No Man's Sky continually renders large procedurally generated environments, space scenes, and complex weather effects. Meanwhile, competitive shooters such as The Finals and Arc Raiders depend heavily on readable motion and stable detail. That variety makes this wave of QSSR support an important test of how widely Sony's approach can be applied.

Spider-Man 2 joins after Wolverine results

Mike Fitzgerald, Insomniac Games' head of technology, said the studio chose to extend the feature to Marvel's Spider-Man 2 after seeing strong results from its work on Marvel's Wolverine. "Having seen great results integrating QSSR in Marvel's Wolverine, our team decided to bring it to Marvel's Spider-Man 2 as well," Fitzgerald said.

For useful background on this topic, read Secretlab Expands Into Physical Retail With LA Experience Store and Best Buy Displays.

That connection is especially significant for PlayStation owners following Insomniac's games. Marvel's Wolverine had already been identified as a QSSR-supported title, and bringing the same rendering technique to Spider-Man 2 means an established major release is now part of the initiative rather than support being confined to newer software. It also suggests QSSR can be incorporated into existing PS5 projects through post-launch updates, although the work involved will naturally vary from game to game.

For Spider-Man 2, a successful implementation could be most apparent during fast web-swinging sequences, aerial turns, and transitions between visually busy districts. Those are the situations where reconstruction technologies are often asked to preserve fine geometry, foliage, building detail, reflections, and thin objects while avoiding distracting instability. Sony and Insomniac have not detailed individual graphics modes, resolution targets, or performance targets for this update, so players will need to wait for hands-on comparisons to determine precisely how the upgrade affects each setting.

Remedy describes a major leap for base PS5 image quality

Remedy senior graphics programmer Erik Jansson offered one of the clearest descriptions of what QSSR can mean for a game's presentation. Discussing Control Resonant, Jansson called the technology "the same kind of leap on the PS5 that PSSR brought to PS5 Pro." He added that "QSSR gives Control Resonant a much more stable and detailed image."

Those comments frame QSSR as more than a minor image-processing option. Image stability is a crucial part of how a game looks in motion. A still screenshot can conceal flickering detail, breakup around moving objects, shimmering foliage, or unstable fine lines. A reconstruction technique that keeps the image coherent during play can have a substantial impact even where the raw rendering resolution does not sound dramatically different on paper.

Control Resonant is therefore one of the most interesting games in the announced group. Remedy's projects have often put a high priority on atmosphere, lighting, effects, and dense environmental detail. The studio's remarks point toward a version of the game that aims to retain more of that visual character on the standard PS5 while delivering a steadier reconstructed image. However, Sony and Remedy have not provided a release date beyond the stated rollout over the next few weeks, nor have they specified the exact visual modes that will use QSSR.

What QSSR means for the standard PlayStation 5

Console graphics settings increasingly involve a balancing act. Players may be asked to choose between modes that favor frame rate, modes that favor resolution, and modes that enable heavier visual features. Upscaling and reconstruction systems exist to reduce the severity of those choices by rendering some elements at a lower resolution before intelligently rebuilding the final image for the display.

QSSR's arrival on base PS5 matters because the console has a very large existing audience. Rather than making a new hardware purchase the only route to newer reconstruction technology, Sony is enabling developers to pursue improved image quality on the original PS5 platform. The potential benefit is not that every supported game will look identical or gain the same amount of performance. Different engines, content types, and art styles will place different demands on the system. Instead, the key opportunity is that studios gain another tool for improving their PS5 versions.

Sony has said developers are "just getting started" with QSSR and that additional games should add support in the coming months. That wording leaves the full scope of adoption uncertain, but it makes clear that the currently announced titles are not intended to be the end of the initiative. The usefulness of the technology will ultimately be judged title by title, based on update quality and on whether developers can use it to deliver worthwhile improvements in clarity, stability, performance, or visual features.

A changing comparison with PS5 Pro

The QSSR rollout also changes the broader conversation around the PS5 Pro. Sony's premium console has its own PlayStation Spectral Super Resolution, or PSSR, technology, and it has been positioned as a way to support enhanced visuals and performance in compatible games. PSSR 2 has already appeared in Resident Evil Requiem, while Death Stranding 2 has also been cited as a strong-looking PS5 Pro showcase.

But with the PS5 Pro now costing just under $1,000, its value proposition faces more scrutiny. QSSR does not turn the base PS5 into a PS5 Pro, and Sony has not claimed that it does. The systems are distinct, and the Pro's additional hardware capabilities remain relevant for games designed to take advantage of them. Still, when a standard PS5 can receive AI-assisted image reconstruction in high-profile releases, the visual gap that matters to many players may feel less clear-cut than it did when advanced upscaling was seen chiefly as a premium-console feature.

That does not automatically diminish every reason to own a PS5 Pro. Enthusiasts with large displays, close viewing distances, or a strong preference for the best available console presentation may continue to find those enhancements valuable. The issue is one of relative benefit. If base PS5 games can increasingly offer more stable, detailed images through QSSR, the expensive upgrade becomes harder to justify solely on the promise of cleaner reconstruction.

The next QSSR-supported games

The announced games cover a broad section of the modern PS5 library:

  • Marvel's Spider-Man 2 -- Insomniac says its QSSR update is available today.
  • Control Resonant -- Remedy says QSSR produces a more stable and detailed image.
  • The Finals -- the competitive shooter is included in the upcoming rollout.
  • Arc Raiders -- QSSR support is planned over the next few weeks.
  • No Man's Sky -- Hello Games' expansive exploration title is part of the new group.
  • Hell Let Loose: Vietnam -- the military shooter is also set to receive the technology.

The list is encouraging not simply because of the number of games, but because of its range. Open-world action, science-fiction exploration, multiplayer shooters, and atmospheric action titles all create different rendering challenges. If the technology proves effective across them, QSSR could become a meaningful part of the base PS5's later-life software toolkit.

For now, the most immediate update is Marvel's Spider-Man 2, while the remaining games are expected to follow over the coming weeks. Players interested in the changes should keep expectations grounded until individual patch notes and direct comparisons reveal the exact modes and visual improvements involved. Even so, Sony's continued QSSR push signals that the standard PS5 is still receiving substantial graphics-focused attention--and that the competition between premium hardware and smarter software is becoming more important with every new update.

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