Bulwark: Falconeer Chronicles is receiving a fresh construction-focused DLC pack and a substantial console update on October 1, 2026. Solo developer Tomas Sala and publisher Wired Productions are releasing Medieval Houses for PC, PlayStation, and Xbox, giving settlement builders a set of new architectural options aimed at a more traditional fortified look.
The same release also brings Verne Bannerless to PlayStation and Xbox after its prior availability on PC. For console players, its arrival is accompanied by a wide-ranging free update that touches settlement construction, trade-route interaction, combat, fleets, surveyors, and the ability to spread trees across the Ursee through Arbology towers.
It is a notably broad package for a game built around player-directed creation. Some additions are cosmetic and structural, while others appear designed to give players more control over the moving parts of their growing territories. The result is an update that serves both sides of Bulwark's audience: those interested in carefully composing an isolated settlement and those who want to turn that settlement into an armed, functioning stronghold.
Medieval Houses Adds a New Settlement Style
Medieval Houses introduces six distinct timber-framed house designs for settlements. The new buildings provide more tools for shaping locations around a recognizably medieval visual theme, with timber construction offering a different identity from the existing structures players may already use across their networks.
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The DLC also includes a new square tower cap intended for towers connected to fortresses. That detail may be smaller in scale than a new building set, but it has the potential to significantly change the silhouette of defensive settlements. Tower tops are prominent parts of a fortress skyline, particularly when construction is layered around tall rock formations and open water. A square cap gives builders another way to make a settlement read as a deliberately planned stronghold rather than simply a collection of practical structures.
These additions continue the game's emphasis on composition. A construction pack does not need to alter every system to matter; new pieces can change how players approach a location, inspire a different settlement plan, or allow a favorite outpost to better match its intended role. The Medieval Houses selection looks positioned to do exactly that, especially for players who prefer a more historical fortress aesthetic.
Medieval Houses is priced at $2.99 / EUR2.99 / £2.49 and is available on PC, PlayStation, and Xbox from October 1.
Verne Bannerless Takes Flight on PlayStation and Xbox
Console players are also gaining access to Verne Bannerless, content that had previously been released on PC. The console version adds three new vehicles to the skies and waters of the Great Ursee: the Bannerless Corsair warbird, the Verne Missile ship, and the Piranha Fast airship.
Each name suggests a different kind of presence within Bulwark's world, from an aerial combat-focused warbird to a missile-equipped vessel and a fast airship. The announcement does not detail their individual handling, armament, or progression requirements, so players will need to discover how these options fit within their own networks and conflicts. What is clear is that the console edition is receiving a larger vehicle roster at the same time as the game's wider systems are being updated.
Verne Bannerless is available on PlayStation and Xbox for $1.99 / EUR1.99 / £1.49. Its launch alongside the free update means console players can approach the new vehicles within a version of Bulwark that also revises the strategic landscape around trade, warfare, and settlement development.
A Free Console Update Changes How Strongholds Grow
The accompanying PlayStation and Xbox update is the larger story for existing console players. It adds several features that reach into the game's building and management layers rather than limiting the release to purchasable cosmetic content.
Among the additions are upgradable surveyors, including the enormous and heavily armed Behemoth. Surveyors are receiving more room for advancement, and the Behemoth introduces a particularly formidable option into that part of the game. Its description emphasizes both its scale and armament, suggesting that expansion and defense are being brought closer together in the available tools.
Settlement builders are also getting more flexible curved walls. In a game where the physical layout of a settlement is central to its appeal, wall flexibility can matter enormously. Curves can help structures follow the natural shape of terrain, create less rigid defensive perimeters, and make dense built-up areas feel more intentional. The new walls should pair naturally with Medieval Houses and the fortress tower cap, though the building improvements are part of the free console update while the architectural set itself is DLC.
Another key change allows players to select and sail ships on trade routes they own. This gives players more direct interaction with routes that are otherwise part of the broader economic and territorial fabric of a growing settlement network. Rather than trade vessels being only background activity or indirect infrastructure, owners can take the helm themselves. The announcement does not specify every limitation or control detail, but the feature adds a more hands-on dimension to an established trade route.
More Dynamic Conflict and Returning Greenery
Combat and territorial pressure are also receiving attention. The free update makes changes to wars, enemy behaviour, and fleet formations with the stated aim of making conflicts more dynamic. That wording covers several interconnected areas: how wars unfold, how opponents respond, and how groups of ships arrange themselves in battle or movement.
For players whose settlements are designed as defensive hubs, these changes could be especially meaningful. A stronger fortress appearance is one thing, but it becomes more satisfying when surrounding conflicts behave in ways that demand observation and response. More dynamic wars and fleets should make the military side of a player-created world feel less static, while leaving room for peaceful builders to focus on design and atmosphere.
The update additionally introduces Arbology towers, which allow trees to take root across the Ursee again. This is a striking addition because it concerns the transformation of the world itself, not merely the expansion of a settlement. Players can potentially use Arbology towers to introduce greenery into places that may previously have felt stark or barren. Trees can alter a location's mood, soften hard fortification lines, and distinguish a quiet refuge from a purely industrial or military outpost.
Between curved walls, upgraded surveyors, trade-route sailing, revised conflict systems, and Arbology towers, the update appears to offer a more flexible foundation for very different player priorities.
"Bulwark has always been a game I wanted to keep building with its players," Tomas Sala said. "Some want to make a beautiful little haven on a rock in the middle of the sea. Others immediately ask how many cannons they can put on it. I think there should be room for both."
That philosophy is reflected clearly in this release. Medieval Houses and Arbology towers support expressive, atmosphere-driven construction. The Behemoth, new vehicle options, and more dynamic warfare speak to the desire for stronger defenses and more active conflict. Flexible walls and player-controlled trade-route ships sit between those approaches, offering practical tools with creative possibilities.
A Continued Stream of New Projects
The October 1 update follows the September Early Access release of ShipShaper, another project connected to Sala's work. It also arrives after Wired Productions and Tomas Sala entered a new seven-year publishing agreement. While the announcement does not outline a specific future roadmap for Bulwark: Falconeer Chronicles, the combination of a new DLC pack, console content parity for Verne Bannerless, and major free console changes demonstrates ongoing support for the game.
PC players can pick up Medieval Houses alongside PlayStation and Xbox players, while console users receive the additional Verne Bannerless launch and free feature update. The base game is also discounted by 50% on Steam for a limited time, although no end date for that promotion has been specified.
For returning players, October 1 is an opportunity to revisit the Great Ursee with more construction pieces and expanded console systems. For newcomers, the update presents a version of Bulwark that places even more emphasis on choice: build a compact haven, cultivate a greener corner of the world, establish trade routes, or create a fortress prepared for a more active conflict. The game's new content is deliberately broad enough to accommodate all of those ambitions.
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