Behaviour Interactive has published a lengthy follow-up statement after a weekend controversy involving Dead by Daylight, streamer TheBurntPeanut, and an employee's decision to grant paid in-game content during a livestream. The studio says it is changing internal approval procedures, revising guidelines for staff interactions with creators, and reviewing the standards used for its Creator Program.
The dispute began when TheBurntPeanut was playing Dead by Daylight during the Halloween period and received a substantial amount of paid content at no charge. The items were granted by a Behaviour Interactive team member during the stream. What may have initially appeared to be an enthusiastic attempt to support a high-profile creator quickly developed into a larger argument over who the game should publicly associate with, how official accounts should behave in fast-moving situations, and whether the studio's processes were sufficient to prevent unilateral decisions.
The matter became especially sensitive because TheBurntPeanut is a polarizing online figure. He has a large following, but his provocative and deliberately ambiguous style has also drawn significant criticism. One widely discussed example involves the creator saying he was going to "use a slur" before playing censor-like sounds rather than audibly saying an offensive word. The stunt left viewers to infer what was intended and was viewed by many as an attempt to court outrage.
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For a game and community with a strong reputation among marginalized players, including LGBTQ players, the appearance of an official endorsement became a flashpoint. The backlash did not come from only one direction, either. Some players objected to the streamer receiving free paid content and to the perceived association between the brand and his past conduct. Others felt the studio's initial response was too vague about why it opposed the partnership, while also criticizing Behaviour for appearing to place the blame on a single employee.
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Behaviour says its systems did not provide enough oversight
In its new statement, Behaviour Interactive says that creator collaborations are normally assessed by looking at a creator's past material and determining whether they represent the inclusive values expected by the community. In this case, the company says that review did not happen adequately and was not discussed collectively before the content was granted.
The studio also acknowledged an underlying procedural issue. It said it did not have sufficiently strict internal safeguards to stop an individual from directly granting in-game items without wider agreement and approval. Rather than framing the incident solely as a personal failure, the statement says the employee did not have an internal system directing them toward a different outcome.
That distinction is important to the reaction surrounding the episode. A significant portion of the criticism focused on the employee's actions, but another portion questioned why one staff member could provide a major bundle of paid content through an official interaction without a more formal process. Behaviour's follow-up attempts to address that second concern directly by acknowledging that its structure and rules did not adequately prevent the situation.
The official exchange during the livestream further intensified the response. TheBurntPeanut reportedly anticipated that the decision could cause a problem. In reply, the Behaviour Interactive account posted, "WE CAN TAKE THE HEAT!" The studio now says that message, alongside other comments made during the session, failed to recognize the context in which the account was operating and exceeded appropriate standards for brand communication.
Behaviour said the response escalated the situation for the company, its wider community, and creators who were subsequently dealing with the conversation in public spaces. The acknowledgement is a notable part of the follow-up because the official-account message became a symbol of the episode's initial mishandling. It was not simply a question of an item grant; it was also a question of the tone used while concerns were already emerging.
Inclusion and creator partnerships are at the center of the response
Rather than relying only on a broad statement that a creator does not match company values, Behaviour has spelled out what it says those values mean in practice: respect, transparency, diversity, and an environment where people from differing backgrounds and experiences can feel welcome.
The studio describes diversity as one of Dead by Daylight's core principles and says everyone should feel able to play the game. At the same time, it argues that a formal or visible association with a creator is different from merely allowing someone to play the game. When the company collaborates with somebody, it is putting its name beside that person's, and it wants such partnerships to support the principles it presents publicly.
That position explains why the controversy reached beyond a dispute over complimentary cosmetics, characters, or currency. Live-service games regularly work with streamers and content creators, and those relationships can help bring in new players or build excitement around updates. But official recognition has consequences. For community members, it can be interpreted as a recommendation, endorsement, or declaration that the creator represents the game's culture.
Behaviour is maintaining its conclusion that TheBurntPeanut should not have been endorsed in this way. That stance will likely remain contentious among the streamer's fans, particularly because some believe the studio's public explanation has not resolved every disagreement about his conduct. Still, the company has chosen to emphasize its own standards for partnerships rather than reopen the question of whether the original decision was appropriate.
What Behaviour says it will change
The latest statement outlines several actions already underway. First, Behaviour says the gifted content has been removed from TheBurntPeanut's account. It also plans to rewrite guidelines covering how employees engage with creators and to clarify which staff members are authorized to conduct those interactions.
The studio is additionally changing the internal process used to grant in-game content and currency to players. The goal is to ensure that future grants are not made without the needed consensus and approval. This appears aimed at the central operational weakness exposed by the incident: a high-impact giveaway occurring without a process designed to account for reputational, community, and business considerations.
Behaviour says it is also addressing communication standards with staff. That work will presumably include expectations for posts made through official channels, particularly in live or rapidly evolving interactions. For a multiplayer game with a highly active community, the line between an informal exchange and an official corporate message can disappear quickly, especially when a verified brand account is involved.
Finally, the company says its Creator Program will remove creators who are found to have violated its rules. The statement does not provide a detailed public list of those rules, identify any additional creators affected, or explain precisely how potential violations will be assessed. As a result, the practical reach of the revised program may depend on how transparently Behaviour applies and communicates those standards going forward.
Questions around accountability remain
Behaviour has not described what internal disciplinary action, if any, is being taken regarding the employee who engaged with TheBurntPeanut. The company calls that a confidential personnel matter, while stating that it takes the situation seriously and is taking appropriate action internally.
That answer is unlikely to satisfy every side of the discussion. Some players have objected to what they see as the company distancing itself from an individual employee after a public mistake. Others have demanded a stronger response from Behaviour but may be frustrated by the limits of what an employer can or will disclose about personnel decisions.
There is also the broader challenge of restoring confidence after a controversy that has spilled into user reviews and social-media discussion. Dead by Daylight has spent years cultivating a broad player base around asymmetric multiplayer horror, and its community includes people with sharply different expectations for creator partnerships, speech, moderation, and corporate responsibility. A detailed statement can explain policy changes, but it cannot immediately settle those conflicts.
Behaviour acknowledges that rebuilding trust will take time. The company's next steps will matter more than the wording of any single post: whether creator reviews are consistently handled, whether employees have clear support and escalation paths, whether official communications improve, and whether the studio follows through when its program standards are tested.
For now, the studio has drawn a firmer line around the kind of public associations it wants for Dead by Daylight. Its follow-up also recognizes that the incident was enabled by more than an individual decision. The promised policy changes are an attempt to ensure that future creator interactions receive the scrutiny, approval, and context that this one did not.
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