Fallout 5 remains one of Bethesda's most distant but eagerly anticipated projects, with no release window, setting, or platform plans publicly established. That uncertainty has left fans plenty of room to debate what the next mainline entry should look like--and, perhaps most importantly, where its nuclear aftermath ought to unfold.
Bruce Nesmith, a former Bethesda Game Studios developer who worked as a quest designer on Fallout 3 and Fallout 4, has offered an intriguing answer: take the series beyond the United States. In a recent interview, Nesmith argued that the franchise could find enormous creative opportunity in an international setting, even while acknowledging how deeply Fallout's identity is tied to American culture, imagery, and anxieties.
It is an appealing thought experiment. Fallout has spent decades turning an exaggerated vision of mid-century America into one of gaming's most recognizable post-apocalyptic worlds. But a new country would not simply mean replacing one collection of monuments with another. It could force Bethesda to examine which parts of Fallout are essential to its identity, which parts are specifically American, and how a world shaped by nuclear catastrophe might look through an entirely different cultural lens.
A franchise built on distinct cities
Nesmith pointed to the importance of location and visual character in Fallout's past. The modern Bethesda-developed games have each made strong use of places with clear identities: the ruins around Washington, DC in Fallout 3, the Mojave and Las Vegas region in Fallout: New Vegas, and the Boston-area Commonwealth in Fallout 4. Each setting brings recognizable geography, architecture, history, and local flavor to the wasteland.
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That approach is a major reason Fallout's worlds tend to feel more memorable than generic disaster zones. Washington, DC gives a story about failed institutions and national mythology an obvious visual foundation. Las Vegas supports themes of spectacle, commerce, old-world power, and reinvention. Boston provides colonial history, dense urban spaces, and a backdrop well suited to the Commonwealth's competing factions and technological conflicts.
Nesmith's argument is that this same principle could apply far beyond the US. Any city with a bold, recognizable style could potentially become the basis for a compelling Fallout map. He specifically named London and Paris as places that could be amazing in the context of the series. Both are vast capitals with instantly identifiable architecture and centuries of layered history, giving designers plenty of material to reinterpret after a nuclear disaster.
There is a practical appeal to those suggestions, too. A Fallout set in either city could offer a dense metropolitan center, surrounding neighborhoods with distinct personalities, important historical sites, and the opportunity for wilderness or rural areas beyond the city limits. Bethesda has often built its open worlds around contrasts between urban ruins, settlements, industrial zones, and more open stretches of dangerous terrain. London or Paris could provide those contrasts while offering a very different silhouette from the American settings players already know.
Why leaving the US would be a major change
Moving Fallout overseas would be much more consequential than simply choosing a new map. The series has always been closely associated with Americana: retro-futurist consumerism, Cold War paranoia, military propaganda, roadside diners, suburban ideals, corporate excess, and the gap between patriotic imagery and the harsh reality beneath it.
Vault-Tec, Nuka-Cola, power armor, the Vault Boy mascot, and the music associated with the series all draw strength from that deliberately distorted American perspective. Fallout does not merely happen to be set in the United States. Its tone is built around a vision of the country that became frozen in a stylized, atomic-era version of itself before the bombs fell.
That is why Nesmith's proposal is especially interesting. An overseas setting would need to retain the traits that make Fallout recognizable without treating another country as an American wasteland with different landmarks. The strongest version of the idea would not be a cosmetic relocation. It would explore how the franchise's corporations, technology, global conflict, and pre-war cultural influence affected another part of the world--and how local communities adapted to those pressures both before and after the apocalypse.
Such a shift could also make Fallout's existing themes feel fresh again. A setting outside America could show the limits of pre-war US cultural influence, reveal how other societies interpreted it, or contrast familiar Fallout iconography with traditions and institutions that developed independently. The result could preserve the series' dark humor and retro-futurist absurdity while presenting those qualities from a less familiar viewpoint.
"It would be very tempting to go outside of the country too even though Fallout is highly rooted in Americana," Nesmith said, after noting that distinctive cities could provide fertile ground for a new game.
London and Paris are only the beginning
London and Paris make immediate sense because they are globally recognizable, but the broader value of Nesmith's idea is that it opens the door to many possible locations. The key would be choosing a place with a powerful sense of place rather than choosing an international destination simply for novelty.
A British setting, for example, could offer a different relationship with monarchy, empire, industry, class, and wartime memory. France could bring its own political history, artistic identity, urban planning, and regional variation. Elsewhere, a location with dramatic geography or a distinct national relationship with technology, military power, or American popular culture could create an equally compelling foundation.
The challenge would be substantial. Fallout's existing lore has focused overwhelmingly on North America, meaning an overseas game would require Bethesda to establish a great deal more about life beyond the familiar wasteland. That could be liberating, allowing a development team to craft new societies and conflicts without being constrained by every expectation surrounding the Capital Wasteland or Commonwealth. At the same time, it would demand care. Fans would likely want the world to feel connected to Fallout's wider history, not detached from it.
There is also a question of scale. Bethesda's open-world RPGs are known for using a concentrated version of a real-world region rather than attempting to recreate a full city or country at literal scale. An international Fallout would need a similarly focused approach: a carefully selected metropolitan area and its outskirts, or a region whose geography can support exploration, settlement-building, factions, ruins, and environmental storytelling.
Todd Howard has suggested North America is the likely boundary
For now, the idea remains speculative. Todd Howard has previously indicated that Fallout is unlikely to leave North America. That position is understandable given the franchise's foundations. Keeping the series on the continent makes it easier to maintain its established tone, lore, and visual language, while still leaving Bethesda a huge number of American and Canadian locations to consider.
It also means that fans should not read Nesmith's comments as evidence that Fallout 5 is heading to Europe. He is sharing a creative view of what could work, not revealing Bethesda's current plans. No location for Fallout 5 has been announced, and there is no reason to assume that London, Paris, or any other overseas destination is under consideration.
Still, creative discussions like this matter because they highlight the possibilities available to a series with Fallout's longevity. The next game does not necessarily need to travel abroad to feel new. A different North American city, state, or region could provide a dramatic change in atmosphere while keeping the series close to its roots. But the possibility of an international Fallout is a useful reminder that the franchise's central ideas--survival after catastrophe, unchecked corporate power, technological optimism turned monstrous, and communities rebuilding amid ruin--are not limited to one country.
The bigger question is when Fallout 5 arrives
Before fans can seriously evaluate the merits of an American or international setting, Bethesda still has to reveal more concrete details about Fallout 5 itself. The game is known to be in development, but its timing remains unclear. With Bethesda's major projects requiring long development cycles, the wait for the next numbered Fallout could be considerable.
That uncertainty naturally makes every conversation about possible locations feel larger. Players are not only asking where Fallout 5 should go; they are asking what they want the next era of Fallout to become. Should it return to a familiar American icon and deepen the established formula? Should it select a less-explored part of North America? Or should it take the risk of showing what the nuclear future looks like from somewhere else entirely?
Nesmith's comments do not settle that debate, but they make a persuasive case that Fallout's boundaries may be wider than its history suggests. An overseas entry would carry real risks, particularly if it lost the satirical Americana that defines the brand. Yet handled thoughtfully, a new country could make those familiar themes more visible by placing them in contrast with a different culture, history, and vision of the future.
Until Bethesda says more, Fallout 5's destination is anybody's guess. For now, the safest expectation is that the series will remain close to its North American roots. But the prospect of a London, Paris, or another international wasteland remains an exciting possibility precisely because it asks Fallout to evolve without forgetting what made it endure.
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