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Midwest 90: Rapid City Serves Up Monster Management in Steam Early Access

Hidden Chest Studios' bleak diner simulation blends menu planning, defenses and creature cooking in a devastated 2034 South Dakota.

Midwest 90: Rapid City Serves Up Monster Management in Steam Early Access

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Midwest 90: Rapid City has entered Early Access on Steam, bringing its unusual combination of roadside-diner management, survival defense and monster cooking to PC. Developed by Hidden Chest Studios and published by Rising Tide, the game is priced at $16.99 during its Early Access period.

The premise places players in Rapid City, South Dakota, in 2034. The town has been hollowed out in the aftermath of a New Great Depression, while monsters have become another immediate problem for the people still trying to live there. Rather than taking the role of a conventional soldier or scavenger, players are tasked with keeping a diner running. The twist is that the monsters threatening the community can also become its food supply.

That setup gives Midwest 90: Rapid City an identity that is deliberately stranger than a straightforward restaurant game. A successful shift is not solely about getting meals to customers efficiently. It also involves building a business from whatever can be harvested from defeated creatures, deciding how that food should be prepared and sold, and making sure the diner is protected when danger approaches.

A diner at the edge of a collapsed town

Rapid City's diner is framed as a vital local operation rather than a purely commercial venture. The town needs meals, but the player must also turn a profit in order to keep upgrading and defending the establishment. That tension sits at the center of the game's blend of simulation and tower-defense systems.

For useful background on this topic, read JOHN GLEEP Launches on Steam With UFO Abductions and Pachinko Roguelike Chaos.

Players can build menus, set pricing and experiment with recipes created from monster ingredients. Those recipes are not simply cosmetic variations on a diner menu. Ingredients and dishes have traits that can affect how the business performs, creating room for players to test different approaches to attracting customers and earning money.

One named ingredient, Missourite, illustrates the game's risk-and-reward approach. It can improve sales, making it potentially attractive for a diner operator trying to stretch every shift into greater revenue. However, it can also bring side effects. The exact consequences will be something players need to weigh as they decide whether the short-term sales benefit is worth the potential complication.

That kind of choice is important for a game built around a setting where resources appear to be scarce and unusual. Monster remains are not just loot to collect; they are part of the diner's supply chain. The game turns the familiar post-apocalyptic question of how to survive into a more specific management question: what can be made from what is available, how much should it cost, and can the kitchen remain open long enough to serve it?

For another perspective on this story, read Midwest 90: Rapid City Opens Its Monster Diner in Steam Early Access.

Management, staff and emergency defenses

Running the diner involves more than menu decisions. Midwest 90: Rapid City lets players hire a crew to help operate the business, introducing another layer to the daily workload. The game's tone is irreverent about staff management, even noting that slapping employees is optional. That detail signals that the game is not presenting its grim setting with unbroken seriousness, despite the economic collapse and monster-infested surroundings.

The diner also needs physical protection. Earnings can be reinvested in defenses including bear traps, barricades and a shotgun for emergency situations. Barricades are described as carrying in-game costs of roughly $10 to $150, giving players a sense of the financial trade-offs involved when deciding whether to improve operations, invest in staff, alter the menu or prepare for an attack.

These systems should make the diner's cash flow especially meaningful. An expensive defensive purchase could be essential if a threat arrives, but money spent securing the property is money that cannot immediately be used elsewhere. Conversely, focusing too heavily on growth and neglecting defenses may leave the business exposed. The game's core loop appears designed around managing those conflicting needs rather than maximizing only one statistic.

Its tower-defense component also separates Midwest 90: Rapid City from more traditional diner simulations. Customer service and cooking are only one side of the operation; the diner exists in a hostile environment, and the player's layout and spending decisions need to account for that. The shotgun, traps and barricades suggest direct action and placement decisions can accompany the broader business-management layer.

Endless Mode is ready from day one

Early Access launches with Endless Mode available immediately. The mode is intended to provide dozens of hours of gameplay, offering a repeatable way to engage with the game's management, defense and monster-cooking systems outside the structured story campaign.

For a hybrid game such as Midwest 90: Rapid City, Endless Mode could be particularly useful as a place to explore different diner strategies. Players can test how far a high-sales menu can go, prioritize defensive spending, try varied ingredient combinations or simply pursue a longer-running operation without waiting for future narrative chapters. It also gives the Early Access version a substantial mode for players who want to focus on the sandbox-like side of the premise.

The Story Mode is currently more limited by design. The Prologue and Chapter 1 are available at launch, while the remaining chapters are planned for later updates. This means prospective players should view the current version as an in-progress chapter of the full narrative rather than a completed campaign.

Chapter 2 and scenario tools planned on the roadmap

Hidden Chest Studios has outlined several upcoming additions for the Early Access build. On December 31, the game is scheduled to receive custom Endless Mode scenarios along with a new monster, with the possibility of a second creature also being added. Custom scenarios could give players more control over the conditions of their runs and broaden the ways Endless Mode can be played.

Chapter 2 of Story Mode is planned for January 28 as a free update. That will continue the campaign beyond the Prologue and first chapter available at launch, while also providing another opportunity for the developer to expand the game's setting and challenges.

A full 1.0 release is targeted for early 2027 and is expected to include the final story chapter. As with many Early Access roadmaps, the timing is a plan rather than a guarantee, but the announced structure makes clear that the game is intended to grow through narrative additions as well as system-focused updates.

All updates during Early Access are planned to be free for players who buy the game in its current state. The price is expected to rise slightly when the game reaches its full release, though no final-release price has been announced.

An odd-couple genre mix with a strong central hook

There is no shortage of games about managing restaurants, defending a base or surviving after a societal collapse. Midwest 90: Rapid City stands out by tying all three ideas together through a very specific setting: a roadside diner that feeds a struggling town with meals made from the monsters outside.

The appeal will likely depend on how naturally the game's individual systems connect during play. Setting menu prices, experimenting with dish properties, hiring workers and buying traps could become a satisfying decision chain if each choice meaningfully affects the others. The same is true of the monster ingredients, which have the potential to make recipe experimentation more than a superficial crafting feature.

The Early Access release gives players the opportunity to see that foundation before the entire campaign is available. Those primarily interested in a completed story may prefer to wait for later chapters or the planned 1.0 launch. Players drawn to repeatable management challenges, on the other hand, have Endless Mode from the start and additional custom scenarios planned for the end of December.

"I'm a big fan, I've enjoyed the absolute heck of this game. I've had an absolute whale of a time." -- Orbital Potato

Midwest 90: Rapid City is now available in Early Access on Steam for PC. With the diner open, monsters on the menu and a story still being built chapter by chapter, its opening version offers a bleakly comic take on keeping a small business alive when the world outside has become far more dangerous than the lunch rush.

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