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Spaghetti Cat Brings Five Distinct Demos to Steam Next Fest

From a blizzard-bound horror train to a cozy storefront builder, five upcoming indie games are playable during the event.

Spaghetti Cat Brings Five Distinct Demos to Steam Next Fest

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Indie publisher Spaghetti Cat is bringing a notably wide-ranging lineup to Steam Next Fest, with playable demos for five upcoming PC games spanning horror, simulation, adventure, roguelite action, tower defense, and cozy building. The collection includes Going My Way?, Spin To Breathe, Midnight Souls, Brofish, and Tiny Shop, each built around a very different premise and planned for release between 2026 and 2027.

All five demos are live during Steam Next Fest. For players who use the event to search for unusual concepts rather than a single familiar genre, Spaghetti Cat's group of projects offers a broad sampler: a conductor trapped in a nightmarish looping journey, a casino-survival space simulation, a strange romantic mystery, a fish-focused defense roguelite, and a relaxed shop-creation sandbox.

The demos also give players an early chance to compare the studio's varied projects before their full releases. While the games share a publisher, their individual pitches suggest separate tones, gameplay structures, and audiences rather than a uniform catalogue. Horror fans can find several darker options, while players looking for construction and decoration have a markedly calmer alternative in Tiny Shop.

Going My Way? puts horror on an endless train ride

Going My Way? is currently slated for a 2026 release and is described as a horror game with outbreak-simulation elements. Its setting is built around an insomnia pandemic that has pushed the world into disorder. Laws have disappeared, people are losing control, and the player takes the role of a train conductor travelling through an endless blizzard at night.

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The central tension comes from the passengers aboard the train. Players will need to observe the people around them, investigate strange behavior, and unravel mysteries while confronting a time loop. The game's setup combines social suspicion with environmental dread: the train is moving through freezing darkness, the people aboard may not be what they seem, and the threat outside is no less frightening than the uncertainty inside.

The premise leaves room for a demo to establish atmosphere as much as mechanics. A conductor's role naturally places the player among a succession of passengers, potentially turning conversations and close observation into essential tools for survival. The time-loop element also suggests that learning from repeated events will be important, though the full details of how that system works have not been outlined.

Going My Way? stands out in the lineup as the most overtly oppressive survival-horror scenario. Its snowbound rail setting, lawless pandemic backdrop, and looping structure make it a natural fit for Steam Next Fest players seeking mystery-driven horror rather than straightforward combat.

For another perspective on this story, read Spaghetti Cat Brings Five Demos to Steam Next Fest.

Spin To Breathe turns survival into a high-stakes casino problem

Scheduled for Q4 2026, Spin To Breathe combines simulation, space simulation, and roguelite ideas in a setting where even breathing has a price. The player is trying to survive aboard a casino while space pirates attack, with slot-machine reels forming the core of the game's unusual setup.

The stated objective is direct: pay for air and stay alive long enough for rescue. To do that, players spin reels amid explosions and build a slot machine piece by piece. Rather than presenting gambling imagery as a side activity, the concept makes it part of the survival loop, placing the pressure of chance and machine-building against an escalating pirate raid.

That combination could make Spin To Breathe one of the more immediately distinctive demos in the group. The game's roguelite designation indicates repeated attempts are part of its identity, while the modular slot machine suggests players will be shaping the tools they depend on from run to run. The conflict between a flashy casino environment and the desperate need to keep oxygen flowing gives the game a darkly comic edge.

Its demo will be the first opportunity for many players to see how its separate ingredients fit together in practice. The pitch points to a system-heavy survival game, but its appeal will likely rest on whether the slot-building decisions, pirate assaults, and air-management pressure create satisfying momentum rather than simply overwhelming the player.

Midnight Souls mixes romance, mystery, and supernatural adventure

Midnight Souls is targeting Q2 2027 and takes the lineup back into horror territory, though with a more adventurous and playful framing. Classified as a 2D adventure, puzzle, mystical, and horror game, it begins with a romantic trip to meet an online crush in the quiet hamlet of Camomile Peaks.

That trip soon develops into a supernatural adventure involving mysteries, unusual companions, epic battles, dark humor, and the player's cat, Charlie. The game's stated goals include winning the crush's heart, uncovering the town's secrets, and keeping Charlie safe, creating a mix of personal stakes and larger paranormal danger.

Camomile Peaks is presented as quiet on the surface, a familiar starting point for a story where hidden forces gradually become visible. However, Midnight Souls is not described purely as a somber mystery. Its references to bizarre allies and dark humor suggest a tone that can move between frightening material and offbeat comedy, while the inclusion of battles broadens it beyond a puzzle-only adventure.

The demo should provide an early indication of how the game balances those elements. A 2D presentation can support focused environmental puzzles and character-driven scenes, and the central trip to meet an online connection gives the story an accessible emotional starting point before the mystical complications emerge. With its release farther away than the other games in the lineup, the Steam Next Fest build is an especially early look at the project.

Brofish brings undead waves and strange catches to the village defense

Due in Q1 2027, Brofish is an autobattler roguelite with tower-defense elements. Its premise centers on catching bizarre fish, improving them, combining items and effects, and using the resulting team or setup to defend a village from waves of undead.

The threat at the center of the game is the Sea King, and players are tasked with holding the line against its forces. Brofish's mix of genres suggests that preparation will matter as much as the battle itself. Catching fish and upgrading them establishes a collection and progression layer, while item combinations point to experimentation with synergies before undead enemies arrive.

Auto battlers often focus on composition and placement rather than constant direct control, while tower defense emphasizes protecting key territory from incoming waves. Brofish combines those foundations with roguelite structure, which should make adaptation central to its play. The exact details of its fish abilities and defensive systems have not been announced, but the core idea is clearly built around discovering unusual combinations under pressure.

Its cartoonish-sounding fishing hook and undead defense premise make Brofish a tonal contrast to the more serious horror games in the group. At the same time, it should appeal to players who enjoy making strategic decisions, testing builds, and seeing whether a carefully assembled set of upgrades can survive another assault.

Tiny Shop offers a quieter creative space

For a complete change of pace, Tiny Shop is planned for 2026 as a sandbox, cozy simulator, building game. Its focus is on leaving behind the noise of everyday life and creating a dream small shop from the ground up. Players can create and decorate their space, then watch visitors respond to an inviting storefront designed to encourage them to return.

Where the other games are driven by catastrophe, danger, or combat, Tiny Shop is centered on creative expression and atmosphere. The goal is not to fend off pirates or survive a snowy abyss, but to craft a beautiful, welcoming place. That makes the demo a potentially relaxing stop for Steam Next Fest visitors after more demanding horror or strategy sessions.

The game's use of the sandbox and building labels indicates that personalization is a major part of the experience. Decoration is not presented as an incidental extra; it is fundamental to making a shop that feels distinct. The visitor element adds another layer, as players will be able to see people fall in love with the space they have made.

Tiny Shop's arrival alongside four substantially darker or more action-oriented projects highlights the range of Spaghetti Cat's current slate. It is a reminder that Steam Next Fest is not only about fast-paced demos or difficult challenges. It is also a venue for games that invite players to slow down, arrange a room, and create a small world with its own personality.

Five demos, five very different first impressions

Steam Next Fest gives players the opportunity to try each of these projects before committing to a full release, and the five-demo rollout makes Spaghetti Cat's presentation especially varied. Going My Way? offers paranoia and looping horror aboard a train; Spin To Breathe puts survival behind a casino machine in space; Midnight Souls heads into a mystical town with romance and danger; Brofish transforms fishing into undead defense; and Tiny Shop provides a calmer building-focused alternative.

Release timing currently ranges from 2026 through Q2 2027, with Spin To Breathe specifically planned for Q4 2026 and Brofish for Q1 2027. For now, Steam Next Fest is the place to get an initial feel for their concepts. Whether players are most interested in a blizzard-bound mystery, a survival casino, a supernatural date, strategic fish combinations, or a warmly decorated storefront, the publisher's demo selection covers an unusually broad stretch of indie game ideas.

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Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop
Going My Way?; Spin To Breathe; Midnight Souls; Brofish; Tiny Shop

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Aaron Chisea

Hey there, I'm Aaron Chisea! When I'm not pouring my heart into writing, you can catch me smashing baseballs at the batting cages or diving deep into the realms of World of Warcraft. From hitting home runs to questing in Azeroth, life's all about striking the perfect balance between the real and virtual worlds for me. Join me on this adventure, both on and off the page!

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