PC Gaming

The Blood of Dawnwalker Team Begins Hiring for the Saga's Next Chapter

Rebel Wolves is seeking a lead writer after its vampire RPG passed 1 million copies sold in its opening weekend.

The Blood of Dawnwalker Team Begins Hiring for the Saga's Next Chapter

We may earn a commission when you buy through these links, at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.

The Blood of Dawnwalker appears to have made the kind of opening that gives a new studio room to think far beyond its debut release. Rebel Wolves has announced that its vampire action RPG sold more than 1 million copies across its opening weekend, and the studio is now recruiting a lead writer to help shape the next installment of what it has repeatedly described as the Dawnwalker saga.

The hiring effort was shared by narrative director Jakub Szamalek, who celebrated the game's critical reception and early sales while making clear that the team is not treating those results as a stopping point. Instead, Rebel Wolves is beginning work on continuing the story, with a senior narrative position intended to support Szamalek and the existing writing team on the franchise's next chapter.

That does not mean players should expect a sequel announcement, release window, or detailed roadmap anytime soon. The available job information does not reveal a title, a setting, a cast list, or a concrete description of the next game. Still, the opening creates a meaningful signal for fans: Rebel Wolves is actively staffing up for a continuation rather than merely discussing long-term ambitions in broad terms.

A strong beginning for a new studio

The Blood of Dawnwalker launched on September 3. By September 5, the developers had announced that it had reached 1 million copies sold, while the later hiring message characterized the result as more than 1 million units across the opening weekend. Either way, the milestone represents a major early achievement for a newly formed studio entering the crowded action RPG market with an entirely new property.

For useful background on this topic, read The Blood of Dawnwalker Draws a Major Witcher 3 Crossover on Steam.

Early commercial momentum is particularly important for a studio such as Rebel Wolves. New teams can include experienced developers and still face a difficult path after shipping a first game. Creating a recognizable original world, earning player trust, and securing the resources to extend that world into future projects are separate challenges. A successful launch does not automatically guarantee a sequel, but it makes sustained investment much more plausible.

Rebel Wolves also arrives with a pedigree that has drawn understandable attention. CEO and game director Konrad Tomaszkiewicz is associated with the development legacy of The Witcher 3, and that background has helped establish expectations around The Blood of Dawnwalker's approach to role-playing, consequence, and narrative atmosphere. Yet the early sales figure matters because it suggests the game has found an audience under its own name, not merely as a project backed by familiar talent.

The team's stated ambition has always been larger than a single adventure. From the beginning, Rebel Wolves has framed The Blood of Dawnwalker as the opening part of a multi-game saga. The new lead writer search is the clearest practical step toward that plan since the first game launched.

What the lead writer role says about the sequel

Szamalek's post calls for someone who writes at an exceptionally high level and has a proven record of excellence alongside experience managing a team. Those requirements point to a leadership role rather than a narrow assignment focused on individual dialogue, quests, or lore entries. The successful candidate would be expected to help guide the direction of the next narrative while working with an established team.

For a role-playing series built around player decisions, narrative leadership can be especially consequential. A sequel must balance several competing needs: it has to recognize meaningful choices from the previous game, offer a satisfying story for players with different outcomes, remain approachable for newcomers, and create enough fresh stakes that it does not feel like an extended epilogue. A lead writer can have a major influence on how those goals are reconciled.

There is also an unusual detail in the job listing's presentation. It reportedly reads in places as though The Blood of Dawnwalker had not yet released. That language offers no useful plot clue and should not be taken as evidence that the sequel is further along than the public hiring announcement indicates. Job descriptions are often drafted well before publication or reused as development plans change. The significant point is not the outdated framing, but the studio's direct confirmation that the role is meant to help create the saga's continuation.

Fans should likewise avoid assuming that a lead writer hire means the project is close to full production. Building a major RPG can take years, and narrative development often begins alongside or ahead of many other disciplines. Rebel Wolves has shared no timetable for the next game, and no launch date has been announced.

Choices are meant to carry forward

The most substantial indication of where the series is heading came earlier through a Summer Game Fest trailer that teased the franchise's future. That material confirmed that Coen's story will continue into a modern-day setting. It also reinforced the studio's plan for decisions to persist from one entry to the next.

"When you have the last save, your choices will go with you," Tomaszkiewicz said while discussing the planned saga.

That promise is central to the identity Rebel Wolves is attempting to establish. Carrying a save forward is more than a cosmetic feature when a game is built around role-playing decisions. Ideally, it can allow relationships, political outcomes, personal sacrifices, character development, and other consequences to have lasting weight. It gives players a reason to view their first playthrough not as an isolated route through one game, but as the foundation for a longer personal version of the story.

It is also a demanding design commitment. Choices can create a huge number of branching possibilities, especially if a sequel is intended to honor them in visible ways. Developers must decide which outcomes become major narrative branches, which are acknowledged through dialogue and world details, and how to ensure every path remains coherent. The modern-day direction may provide the series with new narrative possibilities, but it will also raise questions about how Coen's earlier journey and player-made decisions shape that new era.

At this stage, there is no reason to presume exactly how save importing will work, whether every ending will receive equal emphasis, or how much time will pass within the fiction. Rebel Wolves has communicated the broad principle--that choices will travel with the player--but has not supplied the technical and narrative specifics. Those details will likely become important once the studio is ready to discuss the next chapter in earnest.

Why the sequel matters for the Dawnwalker identity

The Blood of Dawnwalker has earned praise for its worldbuilding and for allowing players a relatively hands-off approach in its adventure. That kind of design can be a powerful foundation for a series because it encourages experimentation, replayability, and ownership over a player's path. It also leaves room for a follow-up to respond to feedback from the first game.

Any sequel will face the familiar challenge of expanding without losing what attracted players in the first place. More places to explore, deeper reactive systems, and broader consequences may all sound appealing, but a larger scope can make it harder to preserve focus. The best continuation would need to retain the original's atmosphere and confidence while finding new ways to develop Coen, the vampire-centered premise, and the larger world around them.

Rebel Wolves' choice to seek a narrative leader now suggests that storytelling is being treated as a priority in that process. That is fitting for a franchise whose public vision revolves around a continuous saga. A sequel cannot simply introduce a new setting and call it a day; it needs to make the transition feel earned for players who invested in the first game's decisions.

There is plenty of time before the next chapter

For now, The Blood of Dawnwalker itself remains the only released part of the planned series, and players have a substantial adventure to revisit while waiting for more information. Its length and decision-driven structure give fans reasons to explore different paths, particularly if future save continuity becomes a defining feature of the franchise.

The current news is encouraging precisely because it is concrete without pretending to be more than it is. Rebel Wolves has not unveiled a sequel, but it has confirmed that it is moving beyond aspiration and recruiting for the work required to make one. Following a launch that exceeded 1 million copies sold in its opening weekend, the studio has a clear incentive to continue building on its new universe.

Questions remain over the next game's title, structure, production schedule, and eventual release plans. What is known is that Coen's story is intended to continue, the setting will move into the modern day, and player choices are expected to follow across the saga. For a debut studio and a new RPG world, that is a promising position to be in--and a lead writer will now help determine what the next step looks like.

Pass it on

Share this story

Portrait of Quinton Johnson

About the author

Quinton Johnson

Yo, it's Quinton Johnson! In the streets, they know me as that hypebeast always flexin' the latest drops. Sneaker game? Always on point. My collection's got some serious heat, and I'm always hunting for the next pair. And when the sun sets? You can bet I'm lighting up the courts on NBA 2K. From fresh kicks to sick 3-pointers, it's all about living the hype and shooting my shot. Let's ball!

Community

Discussion

0

Start the conversation.
No comments have been posted yet.