007 First Light New Game Plus is now available as part of the game's first free DLC update, giving players a way to revisit James Bond's missions after finishing the campaign. The feature is not a conventional New Game Plus mode in the broad role-playing-game sense, however. Players should not expect to restart the adventure with a complete inventory of weapons, gadgets, vehicles, upgrades, or story-unlocked abilities.
Instead, the new replay functionality is focused on one specific form of customization: Bond's clothing. Once the game has been completed, missions can be loaded again from the chapter-selection screen, and Bond will wear the outfit currently equipped through the main menu's customization option. It is a modest addition, but it gives returning players more control over the visual presentation of their repeat runs.
The same update also introduces a tougher difficulty level named 00, offering an additional challenge for players who want to revisit the campaign under stricter conditions. Alongside broader additions to Tacsim and other elements, the DLC provides reasons to return to completed missions, even if its New Game Plus progression systems are deliberately narrow at launch.
How to start New Game Plus in 007 First Light
Beginning a New Game Plus-style replay is straightforward, but there is an important prerequisite: the main game must already be complete. After reaching the end of the campaign, open the Select Chapter menu and load any mission you want to replay.
For useful background on this topic, read Heartworm Brings Its Camera-Focused PS1 Horror Homage to Consoles.
That chapter replay is the game's current implementation of New Game Plus. There does not appear to be a separate option to begin an entirely fresh campaign file with all prior progression transferred over. Rather than choosing a traditional "New Game Plus" entry at the title screen, players return to individual completed chapters through the mission-selection interface.
- Finish 007 First Light's campaign.
- Return to the main menu.
- Choose Select Chapter.
- Pick the mission you want to replay.
- Before loading in, make sure the desired clothing is equipped under Customisation.
When the mission begins, Bond should appear in the outfit selected in that customization menu rather than the standard clothing normally assigned to that point in the story. This lets players bring a preferred look into earlier missions, including chapters where that outfit was not originally part of the narrative presentation.
What carries over in New Game Plus
At present, the carryover list is extremely short: the selected outfit is what transfers into replayed missions. The purpose of the feature is to allow completed chapters to be replayed with a different wardrobe choice.
That may sound minor compared with the expectations attached to the term New Game Plus, but it establishes a clear distinction between replay customization and gameplay progression. The system is built around changing Bond's appearance, not around altering the mission balance or story progression with equipment obtained later in the game.
For players who enjoy creating a more consistent personal version of Bond across the campaign, this can still be useful. A favored suit can be used in an early chapter, or a player can vary Bond's look between repeat attempts. Because the selection is set in the main-menu customization area, it is worth checking that menu before launching a chapter rather than assuming the game will retain the outfit desired for the replay.
What does not carry over
Weapons, tools, gadgets, and abilities from later in the campaign do not transfer into earlier missions through the current New Game Plus functionality. Replay chapters continue to follow their normal mission structure and their intended equipment availability.
That means players cannot use a gadget acquired later in the story to bypass an earlier challenge, and they cannot bring advanced weapons into introductory sections simply because they unlocked them during the first playthrough. The opening and tutorial material still operates within its designed context, rather than becoming a sandbox for late-game Bond equipment.
In practical terms, players should not anticipate using things such as the Missile Pen in the tutorial, nor should they expect access to the spy car before the story reaches the point where Q has completed it. These limitations preserve the original sequence of mission tools and story developments during a replay.
- Outfit choice: Carries over into chapter replays.
- Weapons: Do not carry over from other missions.
- Gadgets: Do not carry over from later story sections.
- Vehicles: Do not become available before their normal story introduction.
- Abilities and mission progression: Continue to follow the original chapter design.
This also means New Game Plus does not currently transform 007 First Light into a sequence-breaking replay mode. The appeal is cosmetic freedom, while the gameplay remains tied to the intended loadouts, tools, restrictions, and narrative state of each chapter.
Why the limited approach matters
New Game Plus means different things across action games. In some titles, it allows players to carry nearly every upgrade, collectible, weapon, and skill into a fresh run. In others, it exists primarily as a replay tool with a few unlocks or optional modifiers. 007 First Light currently falls much closer to the latter category.
Players coming back specifically to test late-game tools against early-game encounters should set their expectations accordingly. The new mode is not designed to let Bond enter every assignment fully equipped from the outset. Mission challenge and gadget access remain curated around where that chapter falls within the campaign.
On the other hand, keeping equipment locked to its intended mission can preserve the structure of the game's scenarios. Spy tools, vehicles, and weapons are often part of how a mission introduces its objectives and establishes its tension. Allowing every item everywhere could potentially remove some of that designed pacing. The current system avoids that by leaving the underlying gameplay flow intact.
For now, the strongest reason to use the feature is aesthetic. Players who have completed the game and unlocked outfit options can revisit favorite moments while choosing the version of Bond they would prefer to see on screen. That may be especially appealing for repeat playthroughs, challenge runs, or simply replaying standout chapters without being locked to the default wardrobe assigned during the first pass.
The new 00 difficulty offers a bigger replay challenge
Although New Game Plus itself does not add expanded combat or gadget carryover, the free DLC also brings in a new higher difficulty option called 00. This gives experienced players a more substantial way to alter the gameplay of a repeat run.
Specific mechanical details for the 00 setting have not been outlined here, so players should avoid assuming exactly which rules, damage values, enemy behaviors, or assistance settings change. What is clear is that it is positioned above the game's existing difficulty options and is intended to provide greater challenge.
For those who hoped New Game Plus would make a second run feel different, combining chapter replay with the 00 difficulty is likely the most meaningful available route. The clothes may change Bond's appearance, while the harder setting changes the demands placed on the player. Since equipment is still restricted by mission progression, success will depend on mastering the resources and tools the chapter naturally provides.
Tacsim additions and the possibility of future expansion
The DLC update includes additions to 007 First Light's Tacsim alongside the New Game Plus option and the 00 difficulty setting. While the currently available replay system is limited, its introduction leaves open the possibility that it could be expanded in a future update.
There is no confirmation that additional carryover systems, full-campaign restarts, weapon transfers, or gadget transfers will be added. Players should therefore treat those features as possibilities rather than promised improvements. At the moment, the only confirmed New Game Plus carryover is clothing.
That distinction is important for anyone deciding whether to revisit the campaign immediately. If the goal is to replay favorite missions with a chosen outfit or to tackle a harder difficulty, the new DLC provides those options now. If the goal is a fully powered-up run through the game with unrestricted access to later equipment, that is not part of the current feature set.
Bottom line
007 First Light's New Game Plus is best understood as a post-game chapter replay option with outfit carryover, rather than a comprehensive progression-transfer mode. Complete the campaign, choose a chapter from the Select Chapter menu, equip the preferred look through Customisation, and Bond will enter the replay wearing that outfit.
Everything else remains tied to the chapter's normal design. Gadgets, weapons, vehicles, and abilities do not travel backward through the campaign, so players cannot use late-game equipment in earlier missions. For a more demanding return to the game, the newly added 00 difficulty is the major gameplay-focused addition. Together, the options give completed missions a new cosmetic angle and a tougher challenge, while keeping the original story and equipment progression intact.
Community
Discussion
Start the conversation.
No comments have been posted yet.