BLACKWOOD Act 1 has received its Contracts Update, expanding the currently available chapter with new optional activities, weapon options, combat revisions and hardware-focused integrations. Publisher IZilla Games and developer AttritoM7 Productions released the update on November 6, 2026, for the Steam version of the game.
The update is designed to give protagonist Anton more to do away from the central sequence of story missions. Its headline addition is a set of new side content described as four new side missions, including three new contracts Anton can tackle between narrative assignments. Those contracts cover distinctly different play styles: a wave-based shooter challenge, a drifting trial and a sniper mission.
That variety is meaningful for an update built around replayable or optional diversions. Rather than concentrating solely on another linear story beat, the Contracts Update broadens the activities available in Act 1 itself. Players can move between the campaign and challenges that emphasize gunplay, vehicle control or long-range precision, depending on the contract they choose.
New contracts broaden Act 1's optional activities
The three specifically outlined contracts give BLACKWOOD's existing play systems room to be approached in more focused settings. A wave-based shooter naturally puts combat endurance and weapon handling at the center of the experience, asking players to deal with successive encounters rather than simply progressing through a scripted mission. The sniper contract, meanwhile, shifts the emphasis toward accuracy and a more deliberate combat role.
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The drifting trial provides a contrasting activity built around driving rather than firefights. It also arrives alongside camera and movement refinements, making the update a wider mechanical pass rather than a simple mission pack. The announcement does not detail the objectives, scoring rules or locations associated with the new content, but the mix of challenges points to an effort to make the intervals between story missions more varied.
The release describes four new side missions in total while separately identifying three contracts for Anton. This makes clear that the update includes additional side activity beyond the three contract types named in the announcement, though further details on that fourth mission have not been specified.
For players already working through Act 1, the practical takeaway is that the new material is not framed as a separate future chapter. It is content intended to sit within the current game, offering alternate tasks and reasons to return to its existing progression. That matters with Acts 2 and 3 still planned for 2027: Act 1 is receiving additional support in the meantime rather than being left unchanged until the next installments arrive.
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MP5 and weapon modification parts join the arsenal
Combat options are also being expanded with a purchasable MP5. The weapon can be acquired through the game's dark web, and the update adds extra modification parts connected to it. The announcement has not set out a full list of the available parts or their exact effects, but their inclusion gives players another avenue for adjusting a firearm to their preferred approach.
Adding a new weapon and modifications alongside a wave-based shooter contract is a fitting combination. Optional combat challenges can offer a direct place to experiment with new loadout possibilities, while the sniper mission offers a second combat-oriented setting with a very different rhythm. The update does not state whether any of the challenges require the MP5, so it should be viewed as an additional purchase and customization option rather than a confirmed prerequisite.
The dark web purchase method also keeps the new weapon tied to one of BLACKWOOD's in-game systems rather than simply placing it in every player's inventory automatically. Players interested in the MP5 will need to seek it out through that route after installing the update.
Melee, movement and tutorial improvements arrive together
The Contracts Update includes a rework of melee combat, with extra animations added as part of the revision. Specific changes to damage, timing, enemy reactions or control inputs have not been outlined in the announcement. Still, new animations and a stated rework indicate that close-quarters encounters have received broader attention than a minor visual tweak alone.
Movement and camera behavior have also been refined. Dive adjustments are among the changes called out, suggesting that the developers have revisited how Anton moves through action sequences and how the player views those movements. Camera and locomotion changes can have a substantial effect on the feel of a game even when their individual adjustments are small, particularly when they intersect with shooting, melee actions and traversal.
New players are also part of the update's focus. BLACKWOOD Act 1 now has an updated tutorial with in-game tips. Better contextual guidance can help explain its systems as they are encountered, while also reducing friction for anyone beginning Act 1 after the Contracts Update has arrived. The announcement does not describe the tutorial's format in detail, but the addition of in-game tips suggests assistance that can appear during active play rather than being limited to an introductory sequence.
Elsewhere, the patch brings new music tracks, bug fixes and general improvements. No exhaustive list of fixes was included in the update announcement, although full patch notes are available through BLACKWOOD's Steam page. Players looking for a particular issue, balance adjustment or quality-of-life change will need to consult those notes for the complete breakdown.
Razer Chroma support brings reactive lighting
Beyond the gameplay additions, BLACKWOOD has partnered with Razer for Razer Chroma RGB integration. On compatible hardware, devices can react to the in-game environment. The announcement does not specify which lighting effects or game states will trigger reactions, but the feature is intended to extend BLACKWOOD's atmosphere beyond the screen for players with supported Razer equipment.
Chroma support is an optional presentation feature, not a gameplay requirement. It will be most relevant to PC players who already use compatible Razer peripherals or lighting devices. For everyone else, the Contracts Update's central additions remain its missions, weapon content, mechanical revisions and general improvements.
BLACKWOOD can also now be launched through Razer Cortex. The integration coincides with a limited Razer Cortex Play to Earn program running from November 6 through November 13, during which players can earn Razer Silver. The announcement identifies the dates and the program but does not provide further details on reward amounts, participation requirements or redemption options, so prospective participants should check the relevant Razer Cortex information before assuming how the promotion will function.
Available now on Steam
The Contracts Update went live on November 6 at 6pm UK time, 7pm CET, 1pm EST and 10am PST. It is available for BLACKWOOD Act 1 on Steam, where the game is currently available to purchase.
For the project as a whole, the update serves two purposes. It adds immediate content for existing players through side missions and contracts, while also addressing the foundational experience with combat, tutorial, camera and movement work. The new MP5, modification parts and music tracks round out a patch that touches several parts of the game at once.
With Acts 2 and 3 planned for launch in 2027, there is still more of BLACKWOOD's broader story to come. For now, Act 1 players have new reasons to revisit Anton's world, whether they are looking to survive a combat challenge, test their drift control, take on a sniper assignment or try the newly available weapon customization options.
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