PC Gaming

Bungie Looks to Sublease Most of Bellevue Campus Following Layoffs and Remote-Work Shift

The Destiny 2 and Marathon studio says it will retain a Bellevue presence, but a listing covering more than 210,000 square feet underscores how sharply its workplace needs have changed.

Bungie Looks to Sublease Most of Bellevue Campus Following Layoffs and Remote-Work Shift

Bungie is exploring a plan to sublease most of its Bellevue, Washington headquarters, a move that follows substantial layoffs and the studio's longer-running transition toward what it calls a "digital-first" work model. The developer, known for Destiny 2 and Marathon, confirmed the situation in a statement provided to The Game Post after a real-estate listing drew attention to the available space.

The listing reportedly covers 210,984 rentable square feet at Bungie's building and offers a lease running through 2035. That is an enormous portion of the company's current footprint, though it does not mean Bungie is preparing to abandon Bellevue altogether. The studio says it intends to keep a physical office presence in the city even while pursuing options to sublease its campus.

Still, the development is difficult to separate from the company's reduced headcount, its evolving project slate, and the uncertainty surrounding its two best-known games. A major studio putting most of its headquarters on the market is not automatically evidence of an imminent closure. In Bungie's case, it appears more immediately to reflect a straightforward calculation: fewer employees are using the building, and more of the remaining staff work remotely. But it is also a visible sign of how far the studio's ambitions and operational needs have shifted from the period in which it expanded into the campus.

A smaller footprint for a digital-first studio

Bungie framed the decision as a response to how its employees now work. In its statement, the developer said it had moved to a digital-first model several years ago, and that the possible sublease reflected both changing workplace requirements and the effectiveness of remote collaboration.

That explanation is practical on its face. A large office campus is expensive to operate and maintain when substantial parts of a workforce are remote or hybrid. Game development can involve close collaboration among art, design, engineering, production, quality assurance, audio, community, and support teams, but modern tools have also made it possible for many parts of that work to happen away from a central office. If Bungie no longer has the same number of people regularly reporting to Bellevue, retaining more than 210,000 square feet may no longer make financial sense.

The scale is nonetheless striking because Bungie's headquarters was built around an era of expansion. The studio grew into the Bellevue space while pursuing a plan, backed by former CEO Pete Parsons, to become a multi-franchise developer. That direction envisioned a company capable of maintaining Destiny while also producing several other major games and incubating new ideas.

For a time, reports indicated Bungie had as many as five or six games in development when Destiny 2 and Marathon were included. One of the projects was reportedly a fantasy game with similarities to the broad appeal and style associated with Genshin Impact. Those efforts have since appeared to fall away. Several incubation projects were canceled, leadership changed, and the studio's current public focus narrowed considerably.

Bungie says it will continue to maintain a physical office presence in Bellevue while examining options to sublease its campus.

In that context, reducing the office footprint is more than a facilities decision. It is a physical representation of a company adjusting to a much different scale than the one implied by its earlier multi-project ambitions.

Layoffs placed the decision in a harsher context

The prospective sublease comes after heavy layoffs at Bungie. Following the end of Destiny 2 development, it was announced that "most" of the game's team would be laid off. Some employees working on Marathon were also affected, despite that project having expanded into a team numbering in the hundreds during its development and taking in Destiny 2 developers at various points.

Layoffs are always felt most acutely by the people who lose their roles, and the Bellevue news naturally invites concern because it follows those cuts so closely. Bungie's statement offers a business rationale for the property decision, but it also explicitly rests on the idea that the studio now has fewer people and needs less office space. That makes the listing an uncomfortable reminder of the human cost behind a corporate effort to streamline operations.

The impact on Destiny 2 has been especially consequential for players. Bungie has indicated that the remaining team has been reduced to a point where it cannot promise responses to in-game issues, such as bugs, at the level players may have expected in the past. Keeping servers running and maintaining a live game are substantial responsibilities, but the distinction matters: maintaining an existing service is different from supporting it with the same breadth of active development, fixes, and content work that a larger team can provide.

For years, Destiny 2 was the foundation of Bungie's business and identity. Its community expected a steady rhythm of updates, expansions, seasonal activity, balance changes, and technical support. The studio's changing commitments mean that relationship is entering a new phase, one defined by reduced expectations about how quickly problems can be addressed and how extensively the game can evolve.

Marathon remains Bungie's central active challenge

With Destiny 2 development concluded, Marathon is the major released game around which Bungie's immediate future appears to revolve. Yet the shooter has had trouble establishing a lasting audience. It is approaching its third season with player numbers reportedly down significantly from launch, and its second-season material did not produce the turnaround the studio may have hoped for.

That does not erase the positive qualities some players have found in the game. The source reporting describes Marathon as fun, even as it has struggled to find a foothold. But a live-service game needs more than a solid mechanical foundation. It needs a stable player base, meaningful momentum, continued reasons for people to return, and the confidence that the game's future will justify the time players put into it.

Steam player counts are regularly debated, and they are never a complete view of a game's total population or health across every platform. Even so, visible engagement trends can influence public perception, especially for a multiplayer-focused release. Comments from Palworld's lead have also highlighted how easily online discussion can turn player statistics into a simplistic verdict, noting that games such as Marathon can be dragged through the mud. The broader point is fair: player-count discourse can be reductive. Yet it is also clear that Bungie has not yet found the momentum it needs for Marathon to become the kind of dependable pillar that Destiny was for so long.

That makes the company's smaller real-estate needs feel particularly symbolic. Bungie is not just reorganizing its office space while one mature live game continues at full force and a new breakout success grows beside it. It is managing a more difficult transition, with a pared-down support situation for Destiny 2, a challenged audience for Marathon, and an unspecified set of future ideas still being developed.

Leadership changes and the legacy of expansion

The Bellevue campus also carries the legacy of Bungie's previous growth strategy. The company's push to become a multi-franchise studio was associated with Pete Parsons, who later left the company. His replacement also departed. Meanwhile, the anticipated pipeline of additional projects has largely been cut back.

Bungie was acquired by Sony for $3.6 billion, and the period after that deal has been the subject of intense scrutiny. Studio executives have faced criticism over allegations that incubation efforts were emphasized in a way that inflated perceptions of Bungie's value before the acquisition. Those claims and criticisms remain part of the broader conversation around the studio, but the clearer observable outcome is that projects once believed to be part of a large portfolio are no longer present in the same form.

The original expansion of the headquarters made sense for an organization expecting to house multiple major teams and support a growing collection of games. A campus with ordinary workstations, meeting rooms, production spaces, a cafeteria, gym, lockers, and other workplace facilities would be expected for a developer of Bungie's former scale. Its Destiny statues may have made the surroundings distinctively Bungie, but the basic purpose of the building was to accommodate a large production operation.

A prospective tenant may therefore find the space usable without dramatic renovation. For Bungie, however, that same adaptability means there is a potentially sensible opportunity to make use of square footage it no longer needs while retaining a smaller Bellevue base for employees who do work on-site.

What the sublease does -- and does not -- mean

It is important not to overstate the announcement. Bungie has not said it is closing its doors, leaving Bellevue, or ending work on future projects. The company is explicitly describing the situation as an exploration of options, and it says it will maintain an office in the area. A sublease running through 2035 also describes a property arrangement, not a firm prediction of Bungie's own long-term creative output.

At the same time, this is plainly not neutral news. The proposed sublease covers a supermajority of Bungie's footprint, and it arrives after layoffs and project reductions. It reflects an organization adapting to reduced staffing and a remote-friendly structure. For employees, former employees, and players who have followed Bungie through the highs of Destiny and the difficult rollout period for Marathon, that adjustment will understandably feel like another warning sign.

What happens next will depend less on the real-estate listing than on Bungie's ability to define a sustainable future. That means determining what ongoing support for Destiny 2 looks like, improving Marathon's ability to hold an audience, and demonstrating that new concepts can survive beyond incubation. The Bellevue campus may become smaller in practical use, but the questions facing the studio remain very large.

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