The Blood of Dawnwalker opens its Laslea section with several optional tutorial-style activities, and the Blasphemy quest is among the more easily missed investigations. Gremla asks the player to recover a banner taken from her shed, but the task is not solved by simply searching every corner of the village. Instead, it is designed to introduce Focus Mode, the investigation tool used to identify and inspect important environmental details.
The central question is straightforward: who stole the banner from Gremla's shed? The answer is Premysl, an elderly villager sitting near the farm on Laslea's northeast side. Reaching that conclusion requires examining the right evidence first, however, and the discovery leads into a moral disagreement between Premysl and Gremla over what the banner represents and whether it should be allowed to reach the church.
This guide covers the investigation route, the clues that point toward Premysl, where to look for him, and what changes when deciding whether to expose him to Gremla.
Start by investigating Gremla's shed with Focus Mode
Blasphemy begins after Gremla explains that a banner has disappeared from her shed. The early part of the quest is less about combat or dialogue checks than it is about learning how The Blood of Dawnwalker expects players to read a location. Use Focus Mode around the building rather than relying on a general search of Laslea.
There are two key pieces of evidence to inspect:
- The footprints behind the shed.
- A bloodied piece of the stolen banner found by following those tracks.
Both clues are necessary because each reveals something different about the unknown culprit. The tracks are unusual and suggest that the thief walks with a cane. The stained banner scrap indicates the person has an injured hand. Together, those observations give the player a practical description: the culprit is a Laslea resident with a hurt hand who uses a walking stick.
That does not instantly make the search trivial. Laslea is large enough that wandering around without a destination can waste time, particularly while players are still becoming accustomed to the opening area and its time-related structure. The clues do not identify the culprit by name, but they narrow the potential suspects to a very specific villager.
The banner thief is Premysl
The person Gremla is looking for is Premysl. He can be found seated close to the farm at the northeast edge of Laslea. His visible injury and cane match the details established through the Focus Mode investigation at the shed.
Speak with Premysl once the evidence is collected. Questioning him causes the mystery to unravel, as he eventually admits to taking the banner. The encounter is not merely a basic stolen-property resolution, though. Premysl's reasons matter, and they change the context of Gremla's request.
According to Premysl, the banner is not an ordinary piece of cloth or a harmless commission. He describes it as a horrifying depiction of vampiric slaughter. Brencis intends to place it in the church, hanging it where the cross would otherwise be. For Premysl, who is deeply devout, allowing that to happen would be an unacceptable surrender in the face of the local vampire power.
Gremla sees the situation differently. She is primarily concerned with keeping Brencis from causing further trouble for Laslea. From her perspective, making the banner is a grim compromise, but one that may help protect the village. Premysl views that compromise as cowardice; Gremla views it as survival.
Where exactly to look in Laslea
If the investigation has already pointed toward a cane-using villager but Premysl is proving difficult to locate, head away from the shed and move toward the town's northeastern farmland. Premysl is the old man sitting in that area. His position near the farm distinguishes him from villagers encountered around more central parts of Laslea.
This is a useful example of how the opening quests in The Blood of Dawnwalker pair environmental deduction with local exploration. The game does not ask players to solve an abstract riddle detached from the world. It provides physical evidence, expects players to infer a pair of traits, then places the relevant character in an identifiable part of the settlement.
For players still at the beginning of the game, it is worth taking a moment to familiarize themselves with the layout of Laslea while traveling there. The region is the setting for several early decisions and activities, and the opening period places a particular emphasis on what can be accomplished before sundown. Blasphemy is optional, but it is a compact way to learn the intended rhythm of observation, movement, and conversation.
Should you tell Gremla that Premysl stole the banner?
After Premysl explains why he took the banner, the player must choose whether to tell Gremla the truth or keep his involvement secret. It is a choice framed around the competing values established by the two villagers.
If the player tells Gremla that Premysl stole it, she rewards the effort with 25 Denarius. That makes confession the more immediately profitable path, and it is also the route recommended by GamesRadar+ in its walkthrough of the quest.
Importantly, the decision is not presented as one with major long-term mechanical consequences. The available guidance indicates that the outcome does not resurface in a significant way later. Players should therefore approach the choice according to the role they want their character to play rather than expecting a major branching storyline, exclusive quest chain, or substantial future reward.
Tell Gremla the truth
Reporting Premysl resolves Gremla's original request directly. She learns who took the banner and the player receives the 25 Denarius payment. This option fits a character who believes Gremla deserves to know what happened to her property, regardless of Premysl's religious and ethical objections to the banner's use.
It also has the clearest short-term benefit. For anyone early in the game and looking to collect every available resource, the money is a modest but concrete incentive.
Keep Premysl's secret
Concealing Premysl's responsibility gives greater weight to his belief that the banner must not become a symbol of vampiric domination inside the church. A player may decide that his motives justify protecting him, especially given the disturbing imagery he says the banner depicts.
The trade-off is that Gremla's practical concern is left unresolved, at least from her perspective. She was trying to satisfy Brencis and reduce the danger facing the village. Choosing secrecy means prioritizing Premysl's resistance over Gremla's attempt at accommodation.
Since neither route is understood to produce a substantial later consequence, this is fundamentally a character and role-playing choice. The reward from honesty may make that route more appealing in a conventional completion-focused playthrough, while secrecy may better suit players who sympathize with Premysl's convictions.
Blasphemy's role in the opening hours
Although the quest's immediate rewards and downstream effects are relatively small, Blasphemy is useful because it teaches an important basic habit: do not treat Focus Mode as a tool reserved for the most obvious glowing object in front of you. The shed contains a trail of connected evidence. The footprints establish mobility, the banner scrap establishes injury, and the combined result directs the player toward a particular person.
That chain also demonstrates that conversations in Laslea can carry moral ambiguity. There is a clear answer to the theft itself, but there is no universally uncomplicated answer to the question of what should happen after the thief is found. Premysl did take the banner, yet the banner's purpose and intended display make the theft more understandable than it first appears.
For a fast completion, inspect the tracks behind Gremla's shed, examine the bloody banner fragment, travel to the northeast farm area, and confront Premysl. Then either report him to Gremla for 25 Denarius or protect his secret. The quest will be complete either way, leaving players free to continue exploring Laslea and its other early-game choices.
Blasphemy quest answer at a glance
- Who stole Gremla's banner? Premysl.
- What clues identify him? Footprints suggesting a cane and blood indicating an injured hand.
- Where is Premysl? Sitting near the farm in northeast Laslea.
- What should you inspect? The footprints behind Gremla's shed and the bloody banner scrap they lead to.
- What do you get for telling Gremla? 25 Denarius.
- Does the final choice have major later consequences? No significant later impact is indicated.
GamesRadar+'s September 2, 2026 guide identifies Premysl as the culprit and notes that telling Gremla is the recommended route, chiefly because of the immediate payment. Still, the more memorable element of Blasphemy is the conflict behind the theft: a village trying to endure under pressure, and one man unwilling to accept a symbol of vampiric brutality in its church.
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