PC Gaming

Urine Trouble: PEE V PEE Announced for PC With 5v5 Stealth, Territory Control and Chaotic Policing

CMY2K's unusual asymmetric multiplayer shooter pits public urinators against police in rapid five-minute city battles.

Urine Trouble: PEE V PEE Announced for PC With 5v5 Stealth, Territory Control and Chaotic Policing

We may earn a commission when you buy through these links, at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.

CMY2K has announced Urine Trouble: PEE V PEE (TM), a PC multiplayer game that takes an intentionally absurd premise and builds a competitive asymmetric shooter around it. Set in a city populated by animal characters, the game divides 10 players into two five-person teams: the Pissers, whose goal is to covertly claim locations by urinating, and the Police, who must identify them amid the crowd and shut the operation down.

It is an unusual blend of arena shooting, social stealth, territory control, and simulation-driven comedy. The developer describes the project as a colorful and chaotic asymmetric multiplayer arena stealth shooter, while also calling it a urination simulation. Beneath that deliberately outrageous pitch is a match structure built around fast rounds, opposing objectives, hidden identities, resource management, and the possibility that enforcing the law too aggressively can create new problems for the Police team.

Urine Trouble: PEE V PEE is planned for PC through Steam. CMY2K has announced the game but has not provided a release date, price, or details on potential console versions.

Five-minute matches put Pissers against Police

Every match is designed for 10 participants, with five Pissers facing five Police officers. Rounds last five minutes, creating a compressed format where players need to recognize opportunities, coordinate with teammates, and react to the opposing side quickly. The short duration should make the central tension especially important: Pissers need time and space to earn points, while Police cannot afford to waste their attention on every innocent character moving through the arena.

For useful background on this topic, read Urine Trouble: PEE V PEE Reveals Chaotic Multiplayer Turf Wars.

The Pissers' objective is to accumulate Pee Points. To do that, they seek out Points of Interest scattered across the city, drop their pants, and claim territory. A team wins by reaching one million Pee Points before the clock runs out. The setup turns environmental navigation into the heart of the scoring game. Players are not simply looking for eliminations; they are trying to find valuable places to mark while avoiding being exposed or interrupted.

That gives the Pissers a more unconventional victory route than a standard shooter team. Their success depends on reaching the right areas, completing the act of claiming them, keeping the other side uncertain, and staying productive across a five-minute window. Since the stated objective requires a large point total, the team will presumably need to maintain momentum rather than rely on one isolated scoring play.

Stealth is as important as scoring

A major part of the Pisser side is the ability to hide in plain sight. Rather than standing apart from the map's civilian population, players can mimic NPC behavior in an effort to blend into the surrounding city life. This puts a social-deduction angle into the arena format: Police players have to decide which characters are genuinely controlled by the game and which are members of the enemy team pretending to be ordinary bystanders.

For another perspective on this story, read Urine Trouble: PEE V PEE Brings 5v5 Stealth, Territory Control and Paperwork Penalties to PC.

For the Pissers, successful deception appears to require more than simply staying out of sight. They must behave convincingly enough to avoid suspicion, then break cover at useful moments to score. In a game where identifying the wrong target has consequences, blending into a crowd could be just as valuable as moving quickly or using weapons effectively.

The team also has practical needs to manage. Pissers can refill their bladder and replace pants that have become oversaturated. Those mechanics suggest that territory claiming is tied to a changing set of resources rather than being an unlimited action available anywhere at any time. A player who has scored repeatedly may need to step away to resupply, while teammates cover opportunities elsewhere on the map.

Cooperation should therefore be central to the Pisser strategy. One player may draw attention, another may imitate NPC behavior near a valuable Point of Interest, and others may work toward separate scoring zones. The game's comedy-focused theme does not remove the need for teamwork; it gives that teamwork a distinctly strange set of tools and objectives.

The Police must investigate, contain and clean up

The Police side has a broader collection of responsibilities. Officers must identify Pissers among NPCs, stop them from claiming territory, and deal with areas that have already been contaminated. Their tools include barricades and traps, allowing them to reshape movement routes or set up defensive positions around likely targets.

Police can also use hydrants to clean contaminated zones. This is an important counterpoint to the Pissers' scoring loop: the defending team is not limited to catching players before they act. It can also respond to successful territory claims by cleaning affected areas. That should force the Pissers to choose between spreading out to create more problems and concentrating on locations that are difficult for officers to protect or restore.

Weapons and powerups are part of the Police toolkit as well. The announcement specifically notes that officers can use lethal force in the game. However, the design includes an accountability mechanic meant to discourage indiscriminate attacks. Police who shoot too many innocent characters receive in-game penalties, including paperwork that must be handled before they can get their guns back.

That paperwork consequence is one of the game's clearest attempts to turn its premise into a gameplay rule. Police cannot simply assume every NPC is a hidden Pisser and fire without thought. Doing so may remove suspects in the moment, but it also risks leaving the team less equipped to stop the actual opposition later in the round. The feature could make observation, communication, and accurate identification more valuable than raw aggression.

An asymmetric contest built around uncertainty

Many multiplayer games divide teams by weapons, roles, or map positions. Urine Trouble: PEE V PEE instead adds uncertainty over who is even a legitimate target. Pissers have scoring and disguise tools, while Police have containment equipment, cleaning options, firepower, and penalties for harming innocent NPCs. The result is positioned as a contest where each team is looking at the same city but reading it in completely different ways.

The Pissers will likely see Points of Interest, crowds to disappear into, and routes to resources. The Police will be watching behavior, monitoring territory, and deciding when a suspicious movement pattern is enough to justify intervention. When the action escalates, the defensive side must also consider whether a trap, barricade, hydrant, or weapon is the most effective response.

Its five-minute match length may help the concept work as a multiplayer party game as well as a competitive one. A brief round means a mistaken accusation, a successful disguise, or a last-minute scoring push can dramatically change the outcome without forcing players into lengthy commitments. It also makes room for repeated rematches, where teams can adjust to the habits and tactics they observed in previous rounds.

Progression, ranks and cosmetics are planned

Beyond individual matches, CMY2K is promoting team progression, public ranks, and cosmetic unlocks. These systems indicate that players will have reasons to continue playing beyond a single round, whether they are focused on improving their standing, representing a preferred side of the conflict, or customizing their animal character.

Specific details about the ranking structure, the kinds of cosmetics available, and how progression will be earned have not yet been outlined. It is also unclear whether the progression systems will be purely visual or if they will connect to any broader player profile features. For now, the announcement establishes that the game is aiming for an ongoing multiplayer loop rather than a one-off novelty experience.

The developer is also positioning the title with a tongue-in-cheek claim that it is the world's first urine-based asymmetric multiplayer stealth shooter. Whether players come for the joke or stay for the competitive design, the game's identity is clearly rooted in committing fully to that strange concept rather than treating it as a minor gimmick.

What remains unknown

CMY2K has confirmed Urine Trouble: PEE V PEE for PC via Steam, but several key details are still to come. There is no announced launch window, no listed price, and no confirmed information about additional platforms. The number of arenas, the variety of animal characters, the exact nature of powerups, and the full scope of customization have also not been detailed.

Still, the initial reveal provides a clear picture of the intended experience: two five-player teams enter a city arena for five-minute matches, one trying to gain territory and Pee Points without being recognized, the other trying to identify, trap, stop, and clean up after them without punishing too many innocents. It is a bizarre premise, but one supported by a recognizable multiplayer framework of objectives, counters, risks, and team coordination.

For PC players interested in asymmetrical games that lean into stealth and slapstick rather than conventional military combat, Urine Trouble: PEE V PEE is one to watch as CMY2K shares more information ahead of its eventual Steam release.

Gallery

More from this story

Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)
Urine Trouble: PEE V PEE (TM)

Pass it on

Share this story

Portrait of Aaron Chisea

About the author

Aaron Chisea

Hey there, I'm Aaron Chisea! When I'm not pouring my heart into writing, you can catch me smashing baseballs at the batting cages or diving deep into the realms of World of Warcraft. From hitting home runs to questing in Azeroth, life's all about striking the perfect balance between the real and virtual worlds for me. Join me on this adventure, both on and off the page!

Community

Discussion

0

Start the conversation.
No comments have been posted yet.