PC Gaming

Hunting Simulator 3 Sets October 2026 Release With Dynamic SimFauna Ecosystem

NACON Studio Ghent's next hunting game is targeting PS5, Xbox Series X|S, and PC with 100 km² Colorado and Texas maps, vehicles, dogs, and dozens of weapons.

Hunting Simulator 3 Sets October 2026 Release With Dynamic SimFauna Ecosystem

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Hunting Simulator 3 has received a new gameplay trailer as NACON and developer NACON Studio Ghent prepare the series' next entry for its planned launch on October 29, 2026. Pre-orders have also opened for the game, which is expected to arrive on PlayStation 5, Xbox Series X|S, and PC.

The new footage puts the emphasis on the game's attempt to build a less predictable hunting experience. At the center of that effort is SimFauna, a wildlife simulation system designed around animals that respond to their habitats and to player activity rather than operating as fixed targets placed around an open world. Combined with large environments, canine companions, licensed off-road transport, and a broad selection of hunting equipment, Hunting Simulator 3 is positioning itself as a major expansion of the franchise's established formula.

This will be the third main installment in a series that has reached more than 2 million players worldwide. The upcoming game shifts its setting to two American territories and uses Unreal Engine 5 as its technological foundation, with a stated focus on visual detail and ecosystem behavior.

Colorado and Texas provide two large hunting grounds

Hunting Simulator 3 will feature two separate maps located in Colorado and Texas. Each is described as an open area spanning 100 km², giving players substantial ground to cover while tracking prey, scouting terrain, and selecting positions. The two territories should offer distinct surroundings for hunts, though detailed breakdowns of their individual biome types have not yet been provided.

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More than 35 animal species are planned across the game's environments. Quantity alone is not the key feature being highlighted, however. NACON Studio Ghent is placing particular attention on how those animals are meant to behave over time and how a player's decisions can change the conditions of subsequent hunts.

For a hunting game, map scale can influence much more than how long it takes to travel between objectives. Broad spaces can create distance between sightings, make route planning more important, and give tracking mechanics room to matter. Hunting Simulator 3's combination of two 100 km² regions and vehicle support suggests that navigation will be an important part of the intended pace rather than a simple gap between shooting opportunities.

SimFauna aims to make wildlife behavior less scripted

The headline new system is called SimFauna. It is described as a dynamic ecosystem in which animals can reproduce, grow older, and react naturally to environmental conditions as well as the player's actions. In practical terms, that means hunts are intended to vary instead of playing out in exactly the same way whenever players return to an area.

For another perspective on this story, read Hunting Simulator 3 Gameplay Trailer Sets Up SimFauna Ecosystem Ahead of October 2026 Launch.

Wildlife reacting to disturbance is a familiar ambition for the genre, but the additional focus on aging and reproduction gives Hunting Simulator 3 a broader simulation angle. Players may need to think beyond the immediate moment: noise, travel patterns, and encounters could have consequences for how an area behaves later. The developers have not detailed every rule behind SimFauna, so it remains to be seen exactly how visible its long-term changes will be during regular play.

Still, the system's purpose is clear. Hunting Simulator 3 wants to make observation, patience, and adaptation central to the experience. A successful approach in one session may not necessarily produce the same outcome later, particularly if wildlife has responded to activity in that portion of the map. That variability could be one of the game's most meaningful differences from earlier entries if it works consistently across the two territories.

Dogs join the hunt with breed-specific abilities

For the first time in the series, players will be able to bring hunting dogs along. The game is set to include multiple breeds, with each intended to have its own behavior patterns and skills. Dogs can be a natural fit for a simulation-focused hunting game, potentially changing the rhythm of tracking and recovering game while also providing a companion during longer expeditions across the maps.

One dog breed will be available when Hunting Simulator 3 launches. Additional breeds are planned to arrive later through a free post-launch update. The pre-order offering specifically names an American Foxhound, so players choosing to reserve the game are set to receive that hunting dog as part of their bonuses.

It is not yet clear how many breeds will ultimately be included after the update, nor has a timetable been announced for that free addition. Even so, breed-based behavior could give players a reason to choose a companion based on their personal hunting style rather than treating dogs as only cosmetic additions.

Licensed vehicles and a large equipment selection

Covering 100 km² maps on foot can be a substantial commitment, and Hunting Simulator 3 will provide five officially licensed all-terrain vehicles to help players move through the Colorado and Texas regions. The confirmed vehicle partners are Ford, Kawasaki, and Polaris. These vehicles should give players more options for reaching remote areas, although the game will likely require careful choices about when driving is useful and when it could disrupt nearby wildlife.

The weapon and accessory catalog is also extensive on paper, with nearly 75 items planned. Equipment is modeled after products from several recognizable manufacturers, including Remington, Beretta, Winchester, and Browning. The range of gear indicates that loadout selection will remain a major pillar of the experience, whether players are deciding how to approach a specific animal or preparing for a longer trip into a particular region.

Licensed brands can add a layer of authenticity for players who enjoy the hardware side of hunting simulations. The important question will be how significantly the equipment differs in play. A large catalog is most effective when its choices have real trade-offs, encouraging hunters to tailor their preparations to the terrain, animal, and distance involved rather than simply picking an all-purpose option.

Standard and Apex Predator editions are available to pre-order

Pre-orders are now open in two versions: the Standard Edition and the Deluxe Apex Predator Edition. Both pre-order options include the Winchester 1892 rifle, the American Foxhound dog, and a Woolchap hat from ProHunt.

The Apex Predator Edition contains additional content. Its extras include two Remington weapons, accessories for dogs, more hunting accessories, a Polaris UTV, and tools for customizing the hunting lodge. The lodge-related items suggest players will have a personal space to alter between outings, though further information on the scope of those customization options has not been outlined.

  • Pre-order bonuses: Winchester 1892 rifle, American Foxhound hunting dog, and Woolchap ProHunt hat.
  • Apex Predator Edition extras: two Remington weapons, dog accessories, hunting accessories, a Polaris UTV, and hunting lodge customization tools.
  • Planned free update: further hunting dog breeds after launch.

Players interested in reserving the game may want to note that the dog bonus and the promised post-launch breeds are separate details. The American Foxhound is part of the pre-order package, while the wider selection of additional breeds is planned for a later free update.

Aiming for a more complete simulation experience

Hunting Simulator 3 has a clear collection of pillars: huge maps, many animal species, licensed gear, all-terrain vehicles, and now dogs. Yet SimFauna may be the feature that determines how fresh the game feels once players begin spending time in its wilderness. Dynamic wildlife systems have the potential to make each visit to a hunting ground feel less routine, especially if animal populations and behavior change in ways that are readable and meaningful.

There is also a promising balance in the announced structure. Vehicles can make the world manageable at scale, while canine companions could improve tracking and add another layer of decision-making. Meanwhile, a sizable catalog of weapons and accessories gives the game an equipment-focused foundation familiar to fans of the genre.

With its October 29, 2026 date still ahead, there is room for further details on gameplay modes, dog mechanics, map activities, and the exact functioning of the SimFauna system. For now, the gameplay trailer offers the clearest look at NACON Studio Ghent's direction: a return to hunting simulation built around expansive American landscapes where the world's wildlife is intended to change and react alongside the player.

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