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Old School RuneScape Player Sets All-Pet Speedrun Record in 6,572 Hours

Coxie completed a full collection of 71 Old School RuneScape pets after more than 273 days of logged playtime, establishing a huge lead over the next known all-pet run.

Old School RuneScape Player Sets All-Pet Speedrun Record in 6,572 Hours

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An Old School RuneScape player has completed one of the MMORPG's most demanding long-term challenges at record pace. Player Coxie collected every one of the game's 71 pets in 6,572 hours of logged playtime, a total equal to a little more than 273 days spent in-game.

That figure would be striking in any game, but it is especially remarkable in Old School RuneScape, where companion pets are typically earned through a mixture of high-level boss encounters, minigames, and gathering or production skills. Many are extremely uncommon rewards, while others require players to repeatedly complete some of the game's most difficult PvE content. Jagex has verified both Coxie's result and the account's recorded playtime.

The scale of the achievement is clearer when compared with the next known all-pet completion. Second place currently stands at 572 days, or 13,728 hours. Coxie's time is therefore not merely a new benchmark; it is separated from the next recorded run by thousands of hours.

A marathon built around RuneScape's rarest rewards

Pets in Old School RuneScape are small companions that follow a player's character. They do not usually serve as a direct source of combat power, but they occupy a special place in the game's progression culture. They are visible proof of time, proficiency, persistence, and, in many cases, good fortune.

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Some pets are acquired through everyday activities such as cutting trees, catching fish, or training other skills. Others are linked to individual bosses or specific minigames. Since the collection covers such a wide cross-section of the game, pursuing every pet means far more than focusing on one profitable activity or mastering a single encounter.

A player must be able to move between very different goals: skill training, repeatable boss kills, demanding challenge content, and long stretches of attempts where no progress may be visible. The run also depends on random number generation. Even a player who completes content efficiently can be delayed by a pet drop that simply refuses to appear.

Many boss pets have odds in the neighborhood of one reward per 5,000 kills. Those numbers make the task intimidating on their own, but the actual time investment varies greatly from boss to boss. Some enemies can be defeated quickly and repeatedly. Others have longer fights, demanding mechanics, preparation requirements, or travel time that raises the cost of every attempt.

That combination is why a complete pet collection is often treated as an elite endgame pursuit rather than a standard account milestone. Plenty of experienced players own a handful of pets. Owning all of them requires a level of breadth and endurance that few accounts ever reach.

From completed collection to timed challenge

Coxie's record did not come from a first encounter with the all-pets objective. The player had already obtained the full set through conventional play three years earlier. After that, Coxie chose to revisit the achievement under speedrun conditions, creating an account specifically for the attempt.

The first chapter in a video series documenting the project was uploaded in April 2023. The eventual completion represents years of real-world commitment rather than a short competitive event. In an October 10 post celebrating the finish, Coxie said the pet-hunting account had been created three years, nine months, and 23 days before the milestone.

Across that calendar span, the 6,572 hours of logged Old School RuneScape time amount to roughly 20% of every hour that elapsed. If eight hours of sleep per day is used as a generous baseline, the number rises to around 30% of Coxie's waking time. Those estimates underline the unusual nature of MMO speedrunning: the clock may technically measure completion time, but the challenge can stretch across years of a player's life.

It also distinguishes this kind of run from more familiar speedrun categories. A traditional speedrun often seeks the fastest route through a game's campaign, with records decided in minutes or hours. In a persistent online game, a category can instead encompass thousands of hours of character growth, rare-drop hunting, economy decisions, mechanical execution, and route planning.

Why favorable odds can still be brutal

Not every frightening pet grind is tied to a tiny-looking probability. One of the best examples is Jal-Nib-Rek, the small obsidian wyrm pet. Its stated rate of one in 100 may sound generous next to one-in-5,000 boss drops. In context, however, it remains one of the most difficult targets in the collection.

Jal-Nib-Rek is awarded through completions of the Inferno, an exceptionally punishing PvE challenge. Finishing the Inferno even once is an accomplishment reached by only a small portion of the Old School RuneScape community. Repeating it enough times to have a reasonable chance at a one-in-100 pet turns a seemingly accessible number into a huge test of consistency.

This is central to understanding an all-pets record. Drop rates alone cannot describe the work involved. A rare reward from simple content may be tedious but manageable. A reward with better nominal odds can be far more arduous if each roll requires a lengthy, technically demanding completion. An all-pet route has to account for both probability and practical time per attempt.

It also has to accommodate the uncertainty of rare drops. A player can receive a pet early, on the expected number of attempts, or vastly later than average. That volatility can reshape a run. Efficient planning matters, but even the strongest route cannot eliminate the possibility of an extended dry streak.

An appropriately unexpected final pet

Coxie's 71st and final pet was Beef, a little cow obtained from comparatively trivial content. The pet has a one-in-1,000 drop rate, making it far less daunting in mechanical terms than rewards connected to major bosses or the Inferno.

There is an amusing irony in ending such an immense endeavor with a cow. After years of account progression and thousands of hours spent confronting rare-drop odds across difficult activities, the last obstacle was not a legendary boss or a complicated raid encounter. It was a modest companion from a far simpler part of the game.

That ending also captures the strange tension of collection grinds in MMOs. The challenge is not always a clean escalation toward one final, ultimate opponent. Completion can come down to whichever remaining reward is still absent, regardless of how easy or hard its associated activity appears on paper.

A record with a substantial cushion

Jagex's verification gives the result additional weight within the Old School RuneScape community. The developer also highlighted the gap between Coxie and the current runner-up. With second place listed at 13,728 hours, the difference is 7,156 hours--well over 298 full days of playtime.

Records in games with extensive randomness can change rapidly if an exceptionally fortunate and highly skilled player commits to the same route. Still, the current margin makes this one unusually formidable. Any future challenger would need to combine broad knowledge of Old School RuneScape, mastery of difficult encounters, intense long-term discipline, and favorable luck across dozens of separate pet pursuits.

Coxie's result is a reminder that speedrunning does not always mean finishing quickly in the everyday sense. Sometimes it means finding the fastest possible way through a goal so immense that even the winning time is measured in years, months, and thousands of hours. For Old School RuneScape's all-pet category, the new standard is now 6,572 hours--and it may take an extraordinary effort to bring that number down.

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