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Planet Coaster 2: Spooktacular Pack Launches With Walkthrough Attractions and Seven Rides

The seasonal expansion adds scene-by-scene guest experiences, eerie scenery, new characters and Halloween-themed brand makeovers on PC, PlayStation 5 and Xbox Series X|S.

Planet Coaster 2: Spooktacular Pack Launches With Walkthrough Attractions and Seven Rides

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Planet Coaster 2: Spooktacular Pack is now available for PC, PlayStation 5 and Xbox Series X|S, bringing a Halloween-focused collection of rides, scenery, characters and park-building tools to the theme-park management game. Its headline addition is the new Walkthrough Attractions feature, which is designed to let players build guest experiences that unfold one scene at a time rather than operating solely as conventional rides.

The pack arrives with seven new rides--Spectre, Sledge, Bosetti, Ballista, Rumpus Room, Horror Heights and The Huntsman--alongside a range of haunting decorations and seasonal revisions for established in-game brands. New characters Wigglebones, King Ghoster and Queen Scream are also part of the update, giving park creators more distinctly themed elements with which to populate a spooky section of their parks.

For a game built around giving players control over every corner of a resort, the Walkthrough Attractions addition is particularly notable. The toolset is positioned as a means of constructing immersive spaces from the ground up, with creators able to determine how guests respond as they progress through each moment. That opens the door to haunted houses, magical encounters and adventurous explorations that can be planned as a sequence instead of a single ride layout.

Walkthrough Attractions put the focus on staged experiences

Theme parks are often remembered for the feeling of moving through them as much as for their biggest coasters. A queue line, a themed corridor, a sudden reveal and the anticipation before a scare can all form part of an attraction's identity. Spooktacular Pack's Walkthrough Attractions are intended to give players a more direct way to create those kinds of spaces in Planet Coaster 2.

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Rather than simply placing a finished building and treating it as background scenery, players can design a complete experience and customise guest reactions at each stage. The stated possibilities include suspenseful scares, fantasy-like meetings and high-energy adventures. In practical creative terms, that means a builder can approach an attraction as a narrative route: establish a mood, introduce a focal point, build tension or wonder, and then lead visitors toward another scene.

Halloween is a natural fit for this format. A dimly lit house, graveyard pathway or ghostly castle can be more effective when its rooms and reveals are arranged to control pacing. However, the system is not limited by the seasonal theme. Park builders could use it to make a storybook journey, an expedition-style exhibit, a mysterious temple or a whimsical character encounter. The value of the feature will depend on how players combine it with their own layouts and decorative choices, but its premise expands the types of attractions a park can contain.

It also has the potential to make themed zones feel more cohesive. Coasters, flat rides and food stalls can provide the activity within an area, while a walkthrough can serve as an anchor that asks visitors to slow down and take in the setting. For players who enjoy detailed construction and environmental storytelling, a route-based attraction adds another layer to the process of designing a destination rather than merely filling a map with rides.

For another perspective on this story, read Planet Coaster 2 Spooktacular Pack Is Now Available.

Seven rides broaden the spooky lineup

Spooktacular Pack includes seven rides: Spectre, Sledge, Bosetti, Ballista, Rumpus Room, Horror Heights and The Huntsman. Their names alone reinforce the pack's horror and autumnal identity, providing new centrepieces around which to build a dedicated Halloween land or expand an existing dark-themed district.

Having several ride additions matters for the pack's broader building possibilities. A themed area is often stronger when it can mix different silhouettes, moods and guest destinations rather than relying on one marquee installation. Players can use the new roster as the core of an entire seasonal zone, or place individual rides among pre-existing attractions to give a park a limited-time festival atmosphere.

The rides also complement the Walkthrough Attractions concept. A park creator could, for example, frame a dark ride or thrill-focused installation with a nearby walkthrough that establishes the story of a haunted realm. Alternatively, a more playful area could combine the new attractions with colourful seasonal food and retail branding. The pack's components are most useful when treated as a set of tools, not simply as isolated objects to place on a path.

Planet Coaster construction is often driven by visual contrast: towering ride structures pull guests' attention from afar, while smaller scenery pieces create detail at ground level. The Spooktacular additions offer more material for both approaches. The new ride selection provides prominent attractions, while the accompanying thematic assets can help turn the spaces between them into a consistent setting.

New characters and familiar brands get seasonal treatment

The expansion introduces three new character additions: Wigglebones, King Ghoster and Queen Scream. These characters can help give Halloween-focused parks a more animated, personality-led atmosphere. Mascot-style figures are useful for defining the tone of a zone, whether that tone is designed to be playful, theatrical or eerie without becoming overly serious.

Wigglebones, King Ghoster and Queen Scream also sit alongside seasonal makeovers for several existing in-game brands. Chief Teeth, Ghoulpee, Cosmic Cow Scare Shakes, Just a Boo-mento and Scream Emporium receive spooky variants. The names make it clear that the update is leaning into puns and lighthearted horror, offering builders ways to extend a theme beyond rides and scenery into the commercial details of a park.

That kind of consistency is important in a management and creation game. Guests may spend much of their time travelling between headline attractions, and food, drink and shop locations occupy a large portion of any functioning park. Matching their presentation to a Halloween section can make the area feel intentionally designed rather than like a collection of unrelated assets.

The seasonal versions also offer options for creators who prefer a less frightening take on the theme. Not every Halloween area needs to resemble an abandoned mansion or a monster-filled labyrinth. A playful pumpkin-season fairground, a supernatural snack boulevard or a brightly coloured ghost carnival can all draw on the same asset family in different ways. The pack's collection of brands and characters supports that broader interpretation.

Building a park around the season

Spooktacular Pack is framed around the spooky season, but its new content can be approached with varying degrees of commitment. Some players may make an entire park dedicated to ghosts, scares and supernatural spectacle. Others may set aside one corner of a larger resort for an autumn event, using temporary-looking decorations and themed shops to suggest a seasonal festival.

The walkthrough feature is likely to be the component that encourages the most experimentation. Because it is built around scene-by-scene progression and guest responses, it gives players reason to think about how guests enter, move through and leave an experience. Entrance facades, transitions, reveal points and exits can all become parts of a larger creative composition.

Builders who want a classic haunted-house feel can focus on suspense, using scenery to conceal what comes next and reserving character appearances for key moments. Those pursuing a magical route can use the same structure to create a gentler encounter full of whimsical details. For thrill-oriented parks, a walkthrough may serve as an atmospheric prelude or companion to rides such as Spectre, Sledge or Horror Heights.

There is no single prescribed way to use the new set, and that flexibility fits the wider appeal of Planet Coaster 2. The game's parks are shaped by individual creators' priorities, whether those are guest flow, dense decoration, elaborate storytelling or the pursuit of an imposing ride skyline. Spooktacular Pack adds material for all of those styles while giving narrative construction a more explicit role through Walkthrough Attractions.

Available now on PC and current consoles

Planet Coaster 2: Spooktacular Pack is available now on PC, PlayStation 5 and Xbox Series X|S. The expansion adds its Halloween-oriented collection to the game across all three platforms, including Walkthrough Attractions, seven rides, haunting scenery, the three new characters and the seasonal brand makeovers.

For builders looking to give their parks an autumnal overhaul, the pack provides enough pieces to create anything from a compact ghost-themed corner to a more expansive seasonal destination. Its larger significance, though, is the arrival of Walkthrough Attractions. By allowing players to design experiences around sequential scenes and guest reactions, the feature brings a new kind of storytelling space to Planet Coaster 2's park-building toolkit.

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Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack
Planet Coaster 2: Spooktacular Pack

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