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The Great Flood Brings Mythic Mixed-Reality Strategy to Meta Quest in November

SoulFire Studio and LingVision Games are preparing a free-to-play tabletop-style RTS built around Chinese mythology, squad building and PvP battles.

The Great Flood Brings Mythic Mixed-Reality Strategy to Meta Quest in November

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The Great Flood, a mixed-reality real-time strategy game inspired by Chinese mythology, is scheduled to launch for Meta Quest on 9 November 2026. Developed by SoulFire Studio and LingVision Games, the game will be free to play and combines tabletop-scale battlefields with squad management, progression systems, PvP matchmaking and PvE challenges.

The central idea is to place a strategy-game conflict directly into a player's physical space. Rather than presenting its battles solely within a conventional virtual arena, The Great Flood uses mixed reality to turn a nearby table or other suitable surface into a compact battlefield. Players deploy troops, protect their own base and attempt to overwhelm an opposing force in matches designed to move quickly.

That setup positions The Great Flood as a different kind of RTS for the Meta Quest ecosystem. Traditional strategy games often ask players to manage broad maps, extensive economies and large armies over lengthy sessions. Here, the emphasis appears to be on rapid tactical decisions: choosing a squad before a match, deciding where to commit individual units, responding to an opponent's pushes and using spells at key moments.

A tabletop battlefield with real-time decisions

Mixed reality is central to the game's presentation and interaction model. Battles take place on a tabletop-style field, allowing players to see their troops and structures as if they are occupying a small-scale arena in the room around them. Individual units can be placed to launch an attack, reinforce a route or help defend a vulnerable base.

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This physical framing could make battlefield awareness particularly important. A player can look across the arena to assess an enemy advance, move their perspective around the conflict and react to threats developing on different parts of the board. In a genre where reading the field quickly can decide a match, the mixed-reality format gives The Great Flood a more tangible sense of scale than an entirely menu- or screen-led strategy experience.

The developers describe rounds as fast and prone to sudden reversals. That suggests an approach where a match may turn on one well-timed spell, a successful defensive hold or a unit combination that breaks through an opponent's formation. Players will need to make choices under pressure rather than simply wait for a long-term plan to unfold.

Ten-unit squads built around heroes, soldiers and spells

Before heading into battle, players assemble squads comprising ten selections. Each squad includes two powerful heroes, supported by eight soldiers and spells. This format creates room for different styles of play, whether someone wants to lean into aggressive ground units, aerial pressure, defensive options or disruptive magical abilities.

The announced roster includes flying beasts, quick ground-attack monsters and spells capable of affecting an area. Players can cast those area-of-effect abilities directly, giving them an active role in the flow of a fight beyond simply deploying forces. Since placement and timing matter in real-time strategy, broad-impact spells may be especially useful when multiple enemy units cluster together or when a defensive line needs immediate support.

Squads are not permanent lock-ins. Players will be able to swap units and adjust their line-up between battles, encouraging experimentation as they unlock additional options. The game is set to include more than 50 mythical characters to collect, providing a sizable pool from which to construct new combinations.

That roster progression is likely to be a major part of The Great Flood's longer-term loop. Unlocking a character is only one part of establishing a preferred strategy; players can also upgrade troops and improve abilities. A player who favors a particular hero-and-soldier pairing may invest further in it, while another may keep changing decks to counter the tactics they encounter in multiplayer.

Chinese mythology at the centre of the roster

The Great Flood draws its theme from Chinese mythology, using mythical characters and creatures as the basis for its combat roster. The setting gives the developers a broad foundation for distinctive heroes, beasts and magical effects, while making the game's units more than generic fantasy soldiers.

For a competitive strategy game, a mythological theme can also help players quickly recognize battlefield roles. A large flying creature may signal aerial pressure, a swift monster may imply a rapid flanking attack, and a dramatic spell effect can communicate that a portion of the board has become dangerous. The exact balance and available character details will matter once players get access, but the initial concept is built around recognizable tactical identities.

More than 50 unlockable mythical characters also gives the game room to support a variety of deck-building approaches. The challenge for players will be finding a coherent squad rather than merely selecting individually powerful units. Two heroes may complement certain soldiers or spells particularly well, and a flexible line-up could be valuable when moving between PvE activities and competitive games.

1v1 and 2v2 multiplayer, plus PvE options

The Great Flood will support both player-versus-player and player-versus-environment modes. Competitive players can face friends and other opponents in 1v1 and 2v2 matches, making the game suitable for solo rivalries as well as smaller team-based battles.

The 2v2 option could add another layer to the quick-match structure. Teammates may need to coordinate their timing, decide who handles defense and determine when to combine pressure on an enemy base. Since players bring their own squads, team matches may also reward complementary compositions, such as one player focusing on hard-hitting attackers while another uses control-oriented spells or defensive units.

For those who prefer to play outside direct competition, the game will also include PvE content. The announcement does not outline every PvE scenario, but it confirms that there will be alternatives to head-to-head matches. That should give players a place to try squad ideas, earn progression and engage with the game without always facing another human opponent.

Bots will also be available to help speed up matchmaking. This can be particularly useful in a new virtual-reality multiplayer release, where queue times can be affected by the size of the active audience and the time of day. The use of bots may help players get into battles more consistently while maintaining the game's fast-paced structure.

Training, clans and progression outside the arena

Between matches, The Great Flood will offer several dedicated social and progression spaces. The Barracks is where players can upgrade their squad, making it an important destination for those who want to improve favored characters and refine their overall strength. The Training area provides an environment to practice, while an in-game Training Camp will further support players learning the game's tactics and mechanics.

A social feature called the Sect will allow players to create or join clans. Members can share decks, which may help newer competitors understand viable squad structures and allow more experienced players to exchange ideas. Deck sharing is a natural fit for a game that hinges on team composition, as it lets communities discuss not only individual characters but the logic behind a full ten-slot build.

There is also a shop where earned coins can be spent. XP progression will unlock rewards over time, while daily login rewards provide another recurring incentive. The developers have confirmed seasonal Battle Pass tracks with both free and paid paths. No further details on the contents, timing or pricing of the paid track have been announced.

As a free-to-play game, The Great Flood's progression design will be a key point for players to watch after launch. Its mix of unlocks, upgrades, currency, login rewards and seasonal passes creates a familiar live-service structure, but the experience will depend on how readily players can develop squads through normal play and how competitive balance is maintained across the available characters.

Kickstarter goal already reached

Alongside the upcoming Meta Quest release, SoulFire Studio and LingVision Games are running a Kickstarter campaign seeking $10,000 USD. The campaign had already reached 100% of its funding target with one week remaining at the time of the announcement.

The successful campaign adds momentum ahead of the game's November arrival. It also indicates early interest in the project's combination of mixed reality, mythology and compact real-time strategy battles. With launch approaching, the most important remaining question is how the game's roster, upgrades and multiplayer systems will come together in practice on Meta Quest.

The Great Flood launches as a free-to-play title for Meta Quest on 9 November 2026. Players can expect a strategy game focused on placing mythical forces across a room-scale tabletop arena, modifying ten-unit squads, battling in 1v1 or 2v2 matches and building progress through PvE, training and seasonal reward systems.

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