Everything is Crab, the evolutionary roguelite from developer Odd Dreams Digital and publisher Secret Mode, is preparing for a major platform expansion. The game will reach Android and iOS devices on 24 November 2026, followed by releases for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, Mac and the Microsoft Store on 26 January 2027.
The announcement opens the game to players across mobile, console and additional PC storefront ecosystems while keeping the experience aligned with the currently available PC edition. That PC version can already be found through Steam, the Epic Games Store and Stove, where it has built a substantial audience since launch.
For a game centred on adapting a creature one body part at a time, the broader rollout is especially fitting. Everything is Crab is structured around repeatable roguelite runs, escalating challenge, and a huge range of possible biological combinations. Its new versions are intended to bring the same core game to audiences who prefer touch controls, television play, handheld sessions, or Mac hardware.
Mobile versions arrive first in November
The iOS and Android editions will launch first, landing on 24 November. Odd Dreams Digital has adapted the mobile releases for smaller displays and introduced a control scheme designed specifically for touchscreens.
For useful background on this topic, read Lost and Found Co. Brings Its Hidden-Object Adventure to Switch and Switch 2 in Early 2027.
Importantly, the mobile editions are not described as scaled-back companions or separate versions built around reduced content. They will include the same content as the original PC release. That means mobile players can expect the same central progression loop: guide Darwin through dangerous environments, consume food, and use the resulting growth to develop increasingly unusual body configurations.
Touch optimisation matters for a game with a large number of evolutionary choices and runs that can become busy as enemies, food sources and environmental threats compete for attention. A revised interface and touchscreen-focused controls should help the experience fit phones and tablets without changing the game's intended systems or content offering.
The timing also gives the mobile release a two-month head start before the next group of platforms arrives in January. For players looking for a roguelite built around short-form, repeatable play, portable access may be a natural match for Everything is Crab's run-based format.
For another perspective on this story, read Everything is Crab Scuttles Onto Mobile in November, Then Switch 2, PS5, Xbox and Mac in January.
Console, Mac and Microsoft Store releases follow in January
On 26 January 2027, Everything is Crab will expand again with versions for Nintendo Switch 2, Nintendo Switch, PlayStation 5 and Xbox Series X|S. The same date will also bring the game to Mac and the Microsoft Store.
The console announcement covers both generations of Nintendo's current Switch family, rather than treating the new hardware as the only Nintendo option. Players on the original Nintendo Switch will still receive their own version, while Switch 2 users are set to benefit from additional platform-specific improvements.
PlayStation 5 and Xbox Series X|S support gives the roguelite a full current-generation console presence. Meanwhile, the Mac edition and Microsoft Store release broaden access beyond the PC storefronts where the game is already available. The latter is distinct from the existing Steam, Epic Games Store and Stove versions, providing another way for PC users to acquire the game.
All of these forthcoming editions are planned to maintain parity with the PC version, including parity with future updates. In practical terms, the announcement establishes that the new platforms are meant to remain part of the same ongoing game rather than being left behind after their respective launches.
Free Switch 2 upgrade and Joy-Con 2 mouse support
Owners of the original Nintendo Switch version will have a free upgrade path to the Nintendo Switch 2 edition. The Switch 2 version will feature improved performance as well as support for Joy-Con 2 mouse controls.
The free upgrade is a welcome detail for players who may begin on Switch or who already own that release before moving to Nintendo's newer system. It avoids creating a separate purchase requirement solely for accessing the enhanced version on Switch 2.
Improved performance is the other major advantage identified for the Switch 2 edition. Everything is Crab's evolving creatures, active ecosystem, and potentially hectic encounters make performance gains meaningful, particularly during later runs where more systems may be interacting on screen.
Joy-Con 2 mouse controls are a more unusual addition. While the precise implementation has not been detailed, the feature signals that the Switch 2 edition will make use of its hardware options rather than simply mirroring the original Switch release. It may offer an alternative input method for navigating the game's action and evolution-focused systems.
A roguelite about survival through evolution
Everything is Crab places players in control of Darwin, a creature whose survival depends on what it eats and how it changes. Food is not merely a resource for restoring health or filling a standard progress bar; it is tied directly to acquiring new body parts. Each run therefore becomes a process of biological experimentation, where the player's evolving form can shift based on the choices and opportunities encountered.
The game includes more than 160 evolutions and specialisations, giving its creature-building system considerable range. The premise is deliberately broad: a player can shape Darwin into different forms over the course of a run, seeking combinations that suit a particular biome, enemy type, or challenge level.
That abundance is one of the key ideas behind the game's roguelite structure. Instead of approaching every attempt with a fixed character class or predetermined set of tools, players are asked to adapt as a living ecosystem presents resources and threats. A successful build may be powerful in one situation but require a different approach in another, encouraging experimentation across repeated attempts.
There are also 20 difficulty levels, offering a progression path for players who want to move beyond the game's baseline challenge. This is paired with distinct biomes, challenge modes and Endless runs. Together, those options suggest a format designed not only for finishing a single campaign path, but for returning to test different evolutionary ideas and survival strategies.
Biomes, ecosystems and repeatable runs
Everything is Crab's environments are framed as distinct biomes within a living ecosystem. That detail is central to its identity: Darwin is not simply fighting through a series of disconnected arenas, but trying to survive in spaces where food, dangers and other inhabitants form part of a larger natural cycle.
The ecosystem focus gives the evolutionary concept more weight than a typical upgrade screen. Eating is an act of adaptation, and the available food helps determine how Darwin develops. The resulting build choices can influence the direction of a run, while biome changes and different conditions ask players to keep reassessing what their creature needs.
Challenge modes provide a more directed way to engage with the game's systems, while Endless runs offer an alternative for those who would rather see how long a particular evolutionary strategy can remain viable. With 20 difficulty levels available, players can also tune the pressure placed on those strategies.
A successful PC foundation
The new releases arrive after strong results for Everything is Crab on PC. The game has sold more than 650,000 copies across its existing PC availability, a significant milestone for an independent roguelite built around such an offbeat premise.
It has also earned a Very Positive user rating on Steam from more than 3,500 reviews. That response suggests the game's mix of creature evolution, repeatable survival runs and increasingly strange specialisations has connected with a sizeable player base.
For newcomers, the upcoming platforms offer several entry points: touchscreen-optimised mobile play in November, then consoles and Mac support in January. For existing players, the promise of content parity means the expansion should strengthen the game's overall reach without splitting its ongoing development into uneven versions.
Everything is Crab is available now on PC through Steam, the Epic Games Store and Stove. Its Android and iOS editions launch on 24 November 2026, while Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, Mac and Microsoft Store versions are scheduled for 26 January 2027.
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